- For the Dark Souls variant, see Pursuers.
- For the Dark Souls III variant, see Affinity (Dark Souls III).
Affinity is a hex in Dark Souls II.
In-Game Description
- An advanced hex based on an ancient sorcery.
Creates a dark mass that seems to pursue its target with a will of its own.
- It appears to be a manifestation of emotion. Perhaps of hate, perhaps of love.
Availability[]
- Sold by Straid of Olaphis for 11,500 souls.
- Dropped by Kobolds in Aldia's Keep.
General information[]
Affinity is almost identical to the Pursuers sorcery from Dark Souls. Casting the hex will cause a number of small, black orbs to appear around the player's head. Should an enemy come within close proximity, the orbs will launch themselves towards the target, growing significantly in size, and possess extremely good homing capabilities; however, the orbs may scatter in favor of different targets, should more than one be near the player.
The easiest way to dodge the projectiles is by simply rolling toward them as they home in on the player. It is significantly easier to dodge them than Homing Soulmass which launch towards enemies at a much higher speed.
As the Intelligence stat is increased, the caster will gain more orbs. These milestones are shown here:
Number of Orbs | |
---|---|
3 | 40 |
4 | 50 |
5 | 60 |
Attunement milestones[]
Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:
Attunement Level | Amount of Casts |
---|---|
10 | 8 |
26 | 9 |
32 | 10 |
38 | 11 |
49 | 12 |
58 | 13 |
79 | 14 |
94 | 15 |