A Bonfire is a typical resting station in Dark Souls and a crucial gameplay element.
Bonfires are located throughout the world in Dark Souls. They are where players spend souls to level up; bonfires also serve as checkpoints throughout Lordran. They are almost always safe enemy-free areas, although there are exceptions.
While glimpses of other players can be vaguely seen running about the world, only near bonfires can players see others in their true forms.
Resting at a Bonfire
When a player rests at a bonfire, their health and stamina refill, along with their spells and Estus Flasks, and all negative effects on the player (bleed, poison, toxic) are removed except Curse. Players may not rest at a bonfire if there are enemies nearby. From the bonfire, a player can perform many tasks.
Allows the player to upgrade armor with materials like above. To do this, they must first get the Armor Smithbox. Keep in mind that weapons cannot be Ascended at a Bonfire, only Blacksmiths can do that.
Allows the player to repair weapons and armor with Souls. To do this, they must first get the Repairbox and the required number of Souls.
Allows the player to select several sorceries, miracles and pyromancies to carry with them. The player must first find the appropriate sorcery/miracle/pyromancy to attune it. The amount of spells that can be attuned is based on the player's Attunement level.
Access Bottomless Box
Allows the player to store weapons, armor and items infinitely and carry them over to other Bonfires. To do this, the Bottomless Box must first be purchased.
Allows the player to warp to other major Bonfires you've located anywhere in Lordran after the Lordvessel has been received. These are mainly Boss-Bonfires, Bonfires protected by Fire Keepers, Covenant-Bonfires and the Lordvessel itself (after it's been placed).
Allows the player to kindle the bonfire by sacrificing one Humanity to gain more estus flasks when resting at that bonfire.
Revives the player back to Human at the cost of one Humanity.
Upon resting at a bonfire, all enemies (unless otherwise specified) respawn and all traps reset. Players also refill five estus flasks. Players may kindle bonfires using Humanity in order to receive additional amounts of estus flasks (one humanity per kindling, can be kindled up to three times, up to 20 estus flasks collected). Bonfires may only be kindled past 10 after players obtain the Rite of Kindling. Kindling a bonfire is a permanent action and carries through to NG+ and beyond.
Some bonfires have a fire keeper. Killing a fire keeper will put out the bonfire permanently until the next playthrough; players will be unable to relight it, the only exception being the Firelink Shrine bonfire, as its Fire Keeper can be revived.
If you die, you will respawn at the bonfire you previously rested at, not the bonfire you are closest to.
Using the miracle Homeward, or the item Homeward Bone, will teleport the player back to the last bonfire he/she rested at. This counts as resting at the bonfire, so all spell casts will be recharged, estus refilled, enemies respawned etc.
- In the courtyard before the area where the Asylum Demon ambushes the Chosen Undead.
- In a sewer, immediately after the initial Asylum Demon ambush.
- Firelink Shrine (Warping Point)
- Undead Burg
- Undead Parish
- Darkroot Garden
- Darkroot Basin
- Depths (Warping Point)
- Beyond the tunnel that connects to the Depths, on a bridge between giant supporting stone pillars.
- On the bottom level, in a tunnel leading off of the poison Swamp.
- Quelaag's Domain
- The Great Hollow
- At the beginning of the Hollow, behind two illusory walls.
- Ash Lake
- Shortly after arriving from The Great Hollow.
- Stone Dragon (Warping Point) - At the very end of the long path, in front of the Stone Dragon.
- Sen's Fortress
- Close to the top of the fortress, in the area where the Giant Firebomber throws giant firebombs, drop off of a crumbling ledge.
- Anor Londo
- Anor Londo (Warping Point) - In the room with the Darkmoon Knightess Fire Keeper.
- Darkmoon Tomb (Warping Point) - At the bottom of the spiral stairs mechanism, in front an illusory statue of Lord Gwynn, which acts as the entrance to the Blade of the Darkmoon Covenant.
- Beyond the Dragonslayer Greatbow wielding Silver Knights, enter the Cathedral from a balcony, it will be in the room on the left and contains Solaire.
- Chamber of the Princess (Warping Point) - After the fight with Dragonslayer Ornstein and Executioner Smough.
- Painted World of Ariamis (Warping Point)
- At the beginning, before entering the fortress. Can only warp to, but not from, the Bonfire.
- The Catacombs
- Next to the first switch and guarded by a Necromancer.
- Behind an illusory wall beside the ladder to the switch controlling the second bridge.
- Tomb of the Giants
- The Duke's Archives
- Beyond the corridors guarded by the two Armored Tusks, at the bottom of the lift.
- In a prison cell, after getting defeated in the room where you first encounter Seath the Scaleless at the top of the Archives. Cannot warp from Bonfire.
- The Duke's Archives (Warping Point) - On a balcony, towards the back end of the Archives, overlooking the inner gardens containing Crystal Golems.
- Demon Ruins
- Lost Izalith
- Firelink Altar
- The altar itself acts as a Bonfire and grants a capacity of 20 Estus Flasks when rested at without the requirement of kindling.
- Sanctuary Garden (Warping Point)
- On the other side of the rift, before the fight with the Sanctuary Guardian.
- Oolacile Township (Warping Point)
- After the coliseum that acts as a staging area for the Artorias the Abysswalker fight.
- Oolacile Township Dungeon (Warping Point)
- At the end of the Township and before the entrance to the Chasm of the Abyss.
|Light a bonfire flame|