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Bonfire III
For other uses, see Bonfire (disambiguation).

Bonfires are a gameplay mechanic in Dark Souls III.

OverviewEdit

When a bonfire is interacted with, the Ashen One will sit and rest at its edge. Doing so will refill the player's HP to its maximum and both the Estus and Ashen Estus Flasks uses, as well as canceling any negative status effects occurred in the world, such as Poison and Bleed build-ups.

Utilizing a bonfire will also reset all enemies in the area. A bonfire cannot be used while being actively pursued by one.

The player can also teleport between any bonfire they have lit. When a player dies, they will be revived at the last bonfire they rested at, or at the one most recently lit, making bonfires act as checkpoints in the world.

Bonfire locationsEdit

Cemetery of AshEdit

  • Cemetery of Ash
    At the top and to the left of the cliffside located after exiting the courtyard with the broken fountain on the initial area of the cemetery.
  • Iudex Gundyr
    Shortly after the Cemetery of Ash bonfire, down a short winding path there is an arena where the player fights Iudex Gundyr. The bonfire will appear once the boss is defeated.
  • Champion Gundyr
    Past the initial area in the Untended Graves, there is a mirrored version of the same arena where Iudex Gundyr was fought previously, now hosting a much stronger version of the same boss: Champion Gundyr. The bonfire will appear once he has been defeated.

High Wall of LothricEdit

  • High Wall of Lothric
    From the Firelink Shrine bonfire, travel to the High Wall of Lothric; this will teleport the player to a small room. Leave the room through the only door, head down the stairs, and the bonfire is just ahead.
  • Tower on the Wall
    Heading left from the previous bonfire eventually leads to an encounter with the Lothric Wyvern. Entering the tower below it and taking the stairs on the right-hand side to the top of the tower will lead to this bonfire.

    Alternatively, it can be reached by following the lower path and going upstairs to the top of the tower on the right.
  • Vordt of the Boreal Valley
    Opposite to the cathedral where the player encounters High Priestess Emma, and down all the sets of stairs, is the boss room for Vordt of the Boreal Valley. The bonfire will appear once he is defeated.
  • Dancer of the Boreal Valley
    Once the player is returned to the cathedral where they first met Priestess Emma, after having defeated the first three Lords of Cinder, she will die gifting the player the Basin of Vows. When approaching the statue behind her to place the basin, the Dancer of the Boreal Valley will enter the scene and her boss fight will take place. The bonfire will appear upon her defeat.

Undead SettlementEdit

  • Undead Settlement
    Immediately past the gate that is opened to let out a pack of Starved Hounds, is a rickety house on the cliffside where the bonfire is found.
  • Cliff Underside
    At the open area where several explosive barrels are found, drop down on the far side of the nearby stone bridge and head right on the path below to find a building hosting the bonfire.
  • Dilapidated Bridge
    Found where the sewers and village paths converge, before reaching the cemetery.
  • Pit of Hollows
    After defeating the Curse-rotted Greatwood, the bonfire will appear in the area the player and the boss fell into during the fight.

Road of SacrificesEdit

  • Halfway Fortress
    After fighting through an area filled with Corvians and crossing a stone bridge, a small open area down a set of stairs can be found where Anri and Horace are first met. The bonfire is right in the middle of this area.
  • Crucifixion Woods
    Start by following the left shore of the marshlands. Before reaching the keep's ruins and past a broken archway, turn around and head up a promontory on the right; the bonfire is located at its center.
  • Crystal Sage
    Enter the keep's ruins located on the opposite end of the marshlands, either by the partially submerged staircase in the marsh or through the hole on the left wall, then make way through various chambers inhabited by enemies until reaching a final winding path that leads to the Crystal Sage's arena. The bonfire will appear after defeating the boss.
  • Farron Keep
    From the Halfway Fortress, proceed forward in a straight line across the swamp from the bottom of the hill to find a large patch of dry land where two Exile Watchdogs are fought. Enter the building and descend the ladder to reach the bonfire.
  • Keep Ruins
    The bonfire is found inside a ruined tower located at the opposite side of the swamp, right in front of the main gate. It can be reached by following either path (left or right) from the starting point, or it can also be reached by traveling along the connected structures where the second brazier is found (if heading in a clockwise direction).
  • Farron Keep Perimeter
    After opening the gate and exiting the swamp, head up a winding path with several praying Corvians. A large open area is located at the top, where two Darkwraiths will fight several Ghrus. Upon reaching this area, turn around and enter the nearby archway; the bonfire is found just ahead.
  • Old Wolf of Farron
    Found at the top of a ruined fortress located amidst the great swamp. Climb down the ramp from the Keep Ruins bonfire and turn right. Advance straight ahead to find a ladder guarded by three Rotten Slugs, climb it and enter the building at the top to find the bonfire.

    For further reference, the ladder is located between the small structure that holds an Undead Bone Shard, and a small promontory that holds the Sunlight Talisman and a cauldron of Estus Soup.
  • Abyss Watchers
    Found inside the large mausoleum located at the far end of the open area where two Darkwraiths fight several Ghrus. The Abyss Watchers boss fight will ensue as one enters the building; the bonfire will appear once they have been defeated.

Cathedral of the DeepEdit

  • Cathedral of the Deep
    From the Crystal Sage bonfire, follow the only path available and make way through a series of winding, intertwined pathways that ultimately lead to an encounter with two Hollow Manservants and an Evangelist. Keep heading forward across a stone bridge to find the bonfire.
  • Cleansing Chapel
    From the previous bonfire, keep heading through the only path available, past the cathedral's outer yard where several Starved Hounds and other enemies await in ambush. The road will eventually lead to an old chapel, located just beyond the first Devout Bomber. The bonfire is found inside, in front of the main altar.
  • Rosaria's Bed Chamber
    From the Cleansing Chapel, exit through the left shortcut and enter the first door on the left. Ride up the lift, walk outside the archway by the cornice and turn around the left corner to find a ladder, climb it (a non-hostile Deacon who drops the Deep Ring can be found at the top).

    Once at the top of the tower, drop down onto a flying buttress seen below. Follow it until reaching the cathedral's rooftops, head right and enter the first doorway on the left to reach the building's rafters. Cross over to the opposite side, taking care not to be pushed off by the many Cathedral Knights and Thralls wandering about, and drop to a small piece of flooring seen below, where two large candelabras show the way.

    Drop once more by the left side and onto a wooden pulpit below. Enter the right doorway and head up the stairs. Look for a gate behind some twisted railings and open it to reach the bonfire.
  • Deacons of the Deep
    From the cathedral's grand hall, climb the wooden staircase located behind the Giant Slave standing on a patch of sludge and surrounded by several Rotten Slugs to reach a final praying area. Head beyond the altar, toward a fog door that gives access to Archdeacon Royce's final resting place and where the Deacons of the Deep boss fight takes place. The bonfire will appear once the boss has been defeated.

Catacombs of CarthusEdit

  • Catacombs of Carthus
    After climbing down the big staircase that connects to the second area of the catacombs, keep advancing through the various hallways found there until reaching a second Skeleton Boulder. Follow it and turn left on the first hallway to find the bonfire at the end.
  • High Lord Wolnir
    Found across the hanging bridge, inside a large crypt where the High Lord Wolnir boss fight takes place. The bonfire will appear once the boss has been defeated and the player has been teleported back inside the crypt.
  • Abandoned Tomb
    Make way across the hanging bridge and hit it to make it crumble and fall. Climb down the piece of bridge left behind and enter the tunnel at the bottom, then make way past a large hall hosting a Demon, several Skeletons, and a Mimic. The bonfire can be found by entering the doorway at the bottom-left and then entering another doorway on the right.
  • Old King's Antechamber
    From the Abandoned Tomb, follow the tunnel down to reach the Smouldering Lake. Once at the lake, head toward its central area, where a patch of masonry flooring can be seen, and lure the giant ballista into firing an arrow on its vicinity, destroying it and revealing a path below. This hallway eventually leads to a big chamber that acts as a sort of hub, giving access to several other areas within the level. The bonfire can be found here.

    Alternatively, if the player entered by the Demon Ruins side, the bonfire can also be reached by traveling through the complex of tunnels below that conform the rest of the area.
  • Demon Ruins
    From the Abandoned Tomb, follow the tunnel down to reach the Smouldering Lake. Head toward the opposite side of the lake whilst hugging the left wall. To the right of the staircase that leads to the Old Demon King, look for an inclined path that goes upward. Follow it to reach a tunnel where the bonfire is found.
  • Old Demon King
    From the Abandoned Tomb, follow the tunnel down to reach the Smouldering Lake. A large fog door will be visible in the distance, beyond from where the Carthus Sand Worm attacks. Enter the mist into an optional boss arena, where one must face the Old Demon King; the bonfire will appear once the boss has been defeated.

Irithyll of the Boreal ValleyEdit

  • Irithyll of the Boreal Valley
    From the High Lord Wolnir bonfire, climb up the sets of stairs afterward to exit the catacombs and reach a cliffside overlooking the city, where the bonfire is found.
  • Church of Yorshka
    From Central Irithyll, follow the city's main street all the way up until reaching a cathedral at the end. Instead of entering, turn left, climb the nearby staircase, and follow this path until reaching an abandoned church; the bonfire lies at its center.
  • Distant Manor
    Once reaching the lake that lies below the city, keep heading straight toward the opposite end. There are two exits in this area: a building seen in the distance and a drainage ditch on the left wall. Head toward the building to find the bonfire inside.
  • Pontiff Sulyvahn
    Proceed all through the level, climbing several staircases and entering a few buildings along the way until reaching a grand cathedral erected at the top of the city, where the boss battle against Pontiff Sulyvahn takes place. The bonfire will appear once he has been defeated.
  • Anor Londo
    Enter and climb up the building located past the courtyard with several Giant Slaves' corpses and use a flying buttress to reach to higher ground, all this while dodging heavy fire from the many Silver Knights guarding post there. Make way to the other end of this floor and use another flying buttress to climb back down, which leads to the entrance to the Darkmoon Tomb. Exit the tomb through the doorway on the left and pull the nearby lever to call down a rotating bridge. Climb it all the way up and rotate the contraption at its top to reach a long staircase, where the bonfire is found.
  • Prison Tower
    Enter the rotating bridge mentioned above and look for a tower seen in the distance rising high from the Church of Yorshka. The tower can be reached either by exiting from the upper part of the bridge when it is at its lowermost position, or from its lower part when it is at its highest position. Make a step of faith into the void to reveal an invisible bridge which leads to it, where the bonfire is found.
  • Aldrich, Devourer of Gods
    Found inside Anor Londo's grand cathedral, beyond the large fog door located at the other end of the main hall, where the boss battle against Aldrich takes place. The bonfire will appear once he has been defeated.

Lothric CastleEdit

  • Dragon Barracks
    From the Lothric Castle bonfire, climb up the various staircases found along the castle's ramparts. The bonfire is found at the center of a small courtyard prior to the bridge that gives access to the castle's main entrance.
  • Dragonslayer Armour
    Found on the bridge that connects Lothric Castle with the Grand Archives, behind a fog door located on a large clearing that gives access to several other areas. The Dragonslayer Armour is fought here and the bonfire will appear once he has been defeated.
  • Grand Archives
    Located just a bit further from the previous bonfire, in front of the entrance to the Grand Archives. In fact, both bonfires are visible from each other's location.
  • Twin Princes
    Found at the very top of Lothric Castle, after making way through the Grand Archives. Once exiting the archives, the player must go through a long staircase with a numerous gauntlet of enemies. The Twin Princes boss fight takes place inside the court room and the bonfire will appear upon their defeat.

Archdragon PeakEdit

  • Archdragon Peak
    To reach Archdragon Peak in the first place, the player is required to perform the "Path of the Dragon" gesture (obtained inside a hidden room after defeating King Oceiros) besides a praying draconian statue in the Irithyll Dungeon. By doing this, they will be transported to this hidden area.

    From the starting point, head all the way up the rocky mountain, fending off several enemies along the way. The bonfire is located on a small clearing near the top and to the left, before reaching a big archway.
  • Dragon-Kin Mausoleum
    As this bonfire's name implies, it is located inside the big mausoleum erected behind from where the Ancient Wyvern makes its last stand. To reach it, the player must defeat the wyvern, either in close combat or by killing it in one hit with a plunging attack at the end of a long gauntlet of enemies. Either way, the player will be automatically teleported to the bonfire once the boss has been defeated.
  • Great Belfry
    This bonfire is located far into the level, after traveling through a few long, open side paths of the sanctuary. At one point, the player will reach a small corner room where a Man Serpent Summoner will continuously summon the Rapier Champion. The bonfire is located on the next corner room, past the great belfry that gives access to the Nameless King boss fight.
  • Nameless King
    Backtrack a little from the Great Belfry bonfire and pull the lever, thus ringing the bell and summoning the Nameless King into the boss arena. The bonfire will appear once he has been defeated.

Kiln of the First FlameEdit

  • Flameless Shrine
    Once the player places all four Cinders of a Lord on their respective owners' thrones in the Firelink Shrine and the Fire Keeper performs the ritual, they will be automatically transported to a desolated version of the shrine known as the "Flameless Shrine", where the bonfire is found.
  • Kiln of the First Flame
    The player is automatically transported to this bonfire once they interact with yet another bonfire found outside the desolated shrine mentioned above. It leads directly to the final battle against the Soul of Cinder.

Painted World of AriandelEdit

  • Snowfield
    The first bonfire available to the player in the Painted World. It is found directly outside the cave to which the player is teleported after speaking with Slave Knight Gael at the Cathedral of the Deep's Cleansing Chapel bonfire.
  • Rope Bridge Cave
    From the Snowfield bonfire, traveling north then east brings the player to an area populated by Farron Followers and wolves. Once the player has climbed the large hill to the north, and subsequently descended upon the other side, the Rope Bridge Cave bonfire can be found near the long rope bridge, in a cave along the right-hand cliff face. This small cave can be entered either from the front, or from a hole in its roof.
  • Ariandel Chapel
    Traveling along the rope bridge will bring the player to a large chapel, before which passive Corvians are praying. Once the player has entered the chapel, the Ariandel Chapel bonfire is found to the left of Sister Friede.
  • Sister Friede
    Once the contraption in the basement of the chapel has been activated, and the encounter with Father Ariandel made available, the player must defeat the boss in order to spawn the Sister Friede bonfire where Ariandel once sat.
  • Corvian Settlement
    Before traveling along the rope bridge, a ladder can be found to the left of it. Following the path will gradually bring the player to the outskirts of a small town, where many young Corvians can be found. Entering the township under the bridge, and traveling up the ladder past the claw-wielding Corvian Knight will bring the player to a house with a non-hostile Corvian settler. Continuing through this house, then entering the house overlooking the entrance to the Settlement will bring the player to the Corvian Settlement bonfire.
  • Depth of the Painting
    From the Ariandel Chapel side of the bridge, striking the bridge will cause it to collapse, leaving a descendible portion for the player. Once the player has navigated the maze of branches and reached the ice floor, running to the right and following the right-hand cliff face will bring them to a small alcove, which contains the Depths of the Painting bonfire.
  • Snowy Mountain Pass
    From the Corvian Settlement bonfire, heading north will bring the player to a rapier-wielding Corvian Knight slaughtering other Corvian settlers. Following the buildings on the right-hand side will lead to an alley, and following the path to the right will allow the play to eventually climb onto the rooftops. After dispatching some Settlers, the player can climb a ladder in a tower.

    From this tower, the player can cross the bridge and run north to reach the roof of a large hall, from which the player can drop down and open the gate for easier access. After dropping down, continuing to the right and dispatching Sir Vilhelm in the large building will allow the player to enter the attic, where The Painter was imprisoned. Exiting the attic through the ledge will bring the player to the Snowy Mountain Path bonfire.

The Dreg HeapEdit

  • The Dreg Heap
    The first bonfire available to the player in the Dreg Heap. It is found directly in front of the player after being teleported to the Dreg Heap through the use of one of the bonfires found after fighting the Soul of Cinder or Sister Friede.
  • Earthen Peak Ruins
    In order to reach the Earthen Peak Ruins, the player must follow a series of large, seemingly lethal drops starting from The Dreg Heap bonfire, which are denoted by messages left by Gael. After meeting the two Lothric Knights in the church, head left, until the final message is found. The bonfire will be visible, not far from the player's landing point.
  • Within the Earthen Peak Ruins
    From the Earthen Peak Ruins bonfire, the player must go through the swamp, and climb on the roots found at its end, meeting some Thralls as well as Desert Pyromancer Zoey. The root on the right after these enemies are fought will allow you to get above the part of the fallen tower which was not accessible before. Jump down on the tower, and in the ashes inside it, where the bonfire is found.

The Ringed CityEdit

  • Mausoleum Lookout
    This bonfire is found along a path overlooking the entrance to the Ringed City, once the player is brought to by the gargoyles after defeating the Demon Prince.
  • Ringed Inner Wall
    From the Mausoleum Lookout bonfire, the player must cross the area where a Judicator Giant summons archers. There are stairs behind him, leading to a path where a few Undead Cleric will try to ambush you. The bonfire is inside the building the path leads the player to.
  • Ringed City Streets
    From the Ringed Inner Wall bonfire, one must go down to the swamp found at the bottom of The Ringed City. The bonfire is in a building on the left. The stairs leading to it are found before a tree, and is guarded by a White-faced Locust.
  • Shared Grave
    This bonfire is found in the tower the player will enter after meeting Midir for the first time. From the entrance of the grave, the player must head right, and fall down two times, before climbing the stairs. The third room on the right will allow you to reach the top part of the grave, where the bonfire is found.
  • Church of Filianore
    This bonfire is found in the room after defeating Halflight, Spear of the Church, or the covenant player that would take his place.
  • Darkeater Midir
    This bonfire spawns in the arena where Darkeater Midir is fought upon his defeat.
  • Filianore's Rest
    After having interacting with Filianore, in the building at the top of the elevator after the Church of Filianore bonfire, the player will be transported to a new area. The bonfire will be next to them, in Filianore's room.
  • Slave Knight Gael
    This bonfire will spawn at the end of the arena where Slave Knight Gael is fought, once he has been defeated. It is located between the thrones of the Pygmy Kings.

NotesEdit

  • Resting at a bonfire for the first time will grant the "Rest" gesture.
  • Resting at a bonfire will not reset a player's Hollowing.

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