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Iron Golem engaging the Chosen Undead.

A boss is a powerful, non-respawning enemy in Dark Souls. Bosses are distinguishable from normal enemies as their name and HP are displayed at the bottom of the screen once encountered, and they are usually on the opposite side of a white fog door.

While players will generally end up fighting most of the bosses, not all of them need to be killed in order to beat the game.

In addition to bosses, there are a number of enemies that don't respawn upon death and are sometimes referred to as minibosses.



Undead Asylum

Undead Burg/Parish

The Depths

Blighttown/Quelaag's Domain

Darkroot Garden

Sen's Fortress

Anor Londo

Painted World of Ariamis

The Duke's Archives/Crystal Cave

The Catacombs

Tomb of the Giants

New Londo Ruins

Demon Ruins

Lost Izalith

Kiln of the First Flame


Sanctuary Garden

Royal Wood

Chasm of the Abyss

Asterisks (*) denote optional bosses.

Daggers (†) denote bosses found only in the Artorias of the Abyss DLC.

Start a Discussion Discussions about Boss

  • Which Dark souls boss was the coolest to you?

    23 messages
    • Favorite boss for the gameplay? Artorias. Those flips had me ducking in my chair. It doesn't hurt that the first time I beat him was wit...
    • I love Seath, but his fight was pretty lame, especially with the clam bug. Fight-wise, I love Ornstein/Smough, Artorias, and Quelaag.
  • Semi-optional bosses

    10 messages
    • I'd like to see this discussion be finished up, so I'll let it stay open for now, please try to reach some sort of agreement :)
    • It doesn't appear like anyone supports the idea. As such, no action needs to be taken after the thread is closed, unless anything major shows up.

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