The Centipede Demon is located in the Demon Ruins.
Prior to dropping down on its two reptilian feet, it rests motionless on a rock-face. When awakened, flames ignite out of the four spikes on its back and the multiple sets of eyes open aglow. The creature has a total of six distorted, demon centipede heads. Two are on its back, while another pair act as arms; the last two are the head and the tail. These heads can spit fire balls, extend themselves, and regrow if cut. The severed heads can chase the enemy until either they or the demon are killed. The right "arm" has the highest range of all and is the biggest of the heads. The left one is used to grab the opponent and put them in its toothed chest. Its powerful legs make the creature capable of reaching tremendous heights.
- The Centipede Demon is susceptible to both magic and lightning damage, but is completely immune to all fire damage.
- It is possible to skip the boss by being rank 2 or higher in the Chaos Servant covenant and using the shortcut to Lost Izalith.
- The Orange Charred Ring is a vital item to get through Lost Izalith if the player does not employ the above shortcut.
- Players can sever the Centipede Demon's tail or arm up to five times, as it regenerates over time during the battle. All severed limbs become aggressive enemies that will pursue the player. The first limb that is severed rewards the player with the Orange Charred Ring early, as opposed to receiving it at the end of the battle. Subsequent limbs severed offer no further reward, but will temporally reduce the range of the demon's attacks.
- The player can summon Solaire of Astora to assist in this battle. His summon sign is located just before entering the Fog Gate. Solaire can help distract the boss but tends to suffer heavy damage despite having an Orange Charred Ring of his own, due to often engaging the demon while it's still in the lava.
- It is possible to have a relatively safe fight by having high endurance, defense and fire defense. After several extending pounces, the demon will usually perform a wind-up smash and then get very close to fog door. Staying between the monster's legs will force it to do high jumps and exploding jumps. The demon will also try to consume the player sometimes, but staying close to its legs after it lands and blocking while the demon is in the air is a good way to stay alive and land successive shots to the knee. Explosive jumps are still dangerous, though.
- A useful strategy to employ when fighting the Centipede Demon is to sever the demon's right head. This spawns the head as a separate enemy. Upon killing the head, the player will acquire the Orange Charred Ring. The player can then exit the arena how they see fit, and re-enter the arena with the ring equipped. Doing so allows them access to the whole boss arena. If the player wishes to do so, they can charge at the demon while taking small amounts of damage from the lava. This in turn, lets the player have more room to maneuver.
At long range, the Centipede Demon throws its right arm towards the player, dealing substantial damage if it connects directly. The Centipede Demon will only track the player until half-way through its charging animation. Otherwise, it is easily side-dodged if timed properly.
This medium range attack can be avoided with a precisely timed roll. Players will see the Centipede Demon jump whilst spinning in preparation for a ground smash using one of its heads.
The Centipede Demon will swipe at the ground with its hand. This can be avoided by rolling under it by running away.
A swipe with its left arm, should it connect, will grab players and proceed to gorge them with its fiery belly. This attack is highly damaging, even fatal if the player does not have a solid defense; so be sure to stay behind the Centipede Demon as often as possible.
If the player is attentive enough, he or she may either entirely avoid damage or take only minimal damage by spamming the left and right hand light attack buttons rapidly immediately as the player is grabbed. This will cause the player to break free of the demon's grasp.
The Centipede Demon leaps into the air, bringing its vast weight down at nearly exactly the same spot it jumped from. Extremely damaging, yet simple to avoid—just move away when it jumps. The Centipede Demon tends to roar after this attack is completed, leaving it vulnerable to attack.
Should the player consistently be at its heels or backside, the Centipede Demon will stomp its feet for moderate damage.
When the Centipede Demon's health is low, it will habitually leap up into the air, throwing a giant fireball on the ground. It deals high fire damage, and has a wide area of effect.
Wildly swings its arm and tail in a circle around itself.
Shoot Fireballs Edit
Throws two fireballs from its back. Only performed when player is at extreme range.
Demon Head BugEdit
Chopping off the Centipede Demon's tail or arm before it is killed will cause the severed appendage to crawl and bite at the player. While not especially threatening, it can prove a fatal distraction if not dispatched quickly. A maximum of five heads can chase after the player.
|Physical Defenses||Elemental Defenses||Resistances|
These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.
Orange Charred Ring
|Drop Rate|| Guaranteed |
(or sever limb)
- Both the Capra Demon and the Centipede Demon share the same background music during their encounters.
- The Centipede Demon can be seen clinging to the cliff wall opposite the first bonfire in the Demon Ruins. However it cannot be fought at this point and cannot be damaged.
- ↑ Damage listed is per bite.