Channelers are enemies in Dark Souls.


They appear slightly larger than the player, donning protective robes of peculiar design and utilizing a mystical Trident. Channelers are capable fighters and may cast powerful Soul Arrows from afar. All Channelers can perform a unique martial arts dance that stirs nearby allies into a bloodthirsty frenzy. Channelers may teleport around and they are invulnerable during the animation.

The damage of the surrounding enemies, as well as the Channeler's, are greatly increased after the dance is performed. Each individual displays lines of blue magic to indicate the effects of the dance.[1]


  • In the Undead Parish church, just before the Bell Gargoyles, on a ledge surrounded by sword-wielding Hollows. Does not respawn.
  • In the Depths above the Gaping Dragon boss entrance. This Channeler will buff the Gaping Dragon if he is not eliminated first, making the fight considerably harder. Does not respawn.
  • There are three in The Duke's Archives. The first is located after the first lift. The other two are positioned in consecutive levels, above the bonfire on the balcony.


When fighting a Channeler it is advisable if equipped with a low damage weapon, to wait, stay away from their melee attack, and then hit them. Players should always keep their shield raised because the distance their Tridents can cover can surprise unprepared players. If equipped with a high damage weapon, such as the Gravelord Sword, rush the Channeler before it can attack and it should be taken down rather quickly.

When at range from a Channeler, it is advisable that players seek cover before the Channeler can fire a soul arrow then either hit it with a ranged attack or advance and use the previous strategy.

If the Channeler has frenzied nearby enemies, players should kill them first and then target the Channeler, because enemies can attack from behind and interfere with player-channeler combat.

If far enough away the Channeler in the Undead Parish church can be sniped with a bow with impunity.


"Snatchers", as they were often called, are servants of Seath the Scaleless. They traveled far in search of suitable specimens for Seath's experiments. The design on their helms allows Seath to supervise from afar.[2][3]

Enemy informationEdit

Health and soulsEdit

Location Health Souls
Undead Parish 186 465 1,000 5,000
Depths 217 ??? 1,000 5,000
The Duke's Archives 387 ??? 800 1,600


Respawn Yes & No
Backstab Yes
Damage Types Regular / Thrust / Magic
Abilities Can stir nearby allies into a frenzy.


Attack Damage Attack Type Status Effect Parryable Tracking Attack Speed
One-handed Stab 213 Thrust None No Both Medium
Two-handed Stab 219 Thrust None No Left Medium
Quick Swing Combo 200 Regular None No Left Medium
Soul Arrow 200 Magic None No Neither Medium
Ritual Dance* - - None No Neither Medium

*Increases damage of user and nearby allies by x1.85.


Location Physical Defenses Elemental Defenses Resistances
Def atk phy Def atk strike Def atk slash Def atk thrust Def sorc mag Def sorc fire Def sorc lght Def res poi Def res toxic Def res bleed
Undead Parish 163 163 163 163 325 98 98 C C C
Depths 214 214 214 214 428 129 129 C C C
The Duke's Archives 384 384 384 384 768 231 231 C C C

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.


Item Wpn Channeler's Trident
Channeler's Trident
Drop Rate 1%



  1. Channeler's Trident description.
  2. Robe of the Channelers description.
  3. Six-Eyed Helm of the Channelers description.