Wikia

Dark Souls Wiki

Classes

4,346pages on
this wiki
Comments87
Darksouls11

Classes are an aspect of gameplay in Dark Souls and a part of Character Creation.

The player's beginning class can differ in terms of Soul Level and statistics. However, classes matter very little after the first few levels of the game, and the player will ultimately be able to level their character into any type of build, meaning there is no "wrong" class to choose.

Beyond stats, classes determine the starting weapon, shield and armor of the player, as well as extra items in some cases.

Starting StatsEdit

    Class     Level Para vit large
  Vitality  
Para attun large
Attunement
Para endur large
Endurance
Para str large
Strength
Para dex large
Dexterity
Para resist large
Resistance
Para int large
Intelligence
Para faith large
   Faith   
Total Points
Warrior 4 11 8 12 13 13 11 9 9 86
Knight 5 14 10 10 11 11 10 9 11 86
Wanderer 3 10 11 10 10 14 12 11 8 86
Thief 5 9 11 9 9 15 10 12 11 86
Bandit 4 12 8 14 14 9 11 8 10 86
Hunter 4 11 9 11 12 14 11 9 9 86
Sorcerer 3 8 15 8 9 11 8 15 8 82
Pyromancer 1 10 12 11 12 9 12 10 8 84
Cleric 2 11 11 9 12 8 11 8 14 84
Deprived 6 11 11 11 11 11 11 11 11 88

ClassesEdit

WarriorEdit

Warrior

Warriors are weapon experts with great Strength and Dexterity.

Starting Equipment:


KnightEdit

Knight

Knights have high Health. They are heavily armored and hard to knock down.

Starting Equipment:


WandererEdit

Wanderer

Wanderers are dexterous, Scimitar wielding characters.

Starting Equipment:


ThiefEdit

Thief

Thieves come equipped with the Master Key, have very high starting Dexterity and are equipped with the Bandit's Knife, making them excel at critical hits.

Starting Equipment:


BanditEdit

Bandit

Bandits have high Strength and wield heavy Battle Axes.

Starting Equipment:


HunterEdit

Hunter

Hunters have high Dexterity and are skilled in both ranged and melee combat.

Starting Equipment:


SorcererEdit

Sorcerer

Sorcerers have very high Intelligence and cast sorcery learned at the Vinheim Dragon School.

Starting Spell: Soul Arrow

Starting Equipment:


PyromancerEdit

Pyromancer

Pyromancers from the Great Swamp. They cast pyromancy and wield small Hand Axes.

Starting Spell: Fireball

Starting Equipment:


ClericEdit

Cleric

Clerics cast healing miracles and wield Maces.

Starting Spell: Heal

Starting Equipment:


DeprivedEdit

Deprived

The deprived come equipped with nothing but a Club and an old wooden Plank Shield, but have all stats at 11 which makes them a flexible and adaptable class despite starting out with poor equipment.

Starting Equipment:

Around Wikia's network

Random Wiki