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The starting classes available to the player can differ in terms of stats and Soul Level, and serve to determine the player's stats and equipment at the start of the game. However, after the start of the game, the player will be able to level their character into any build, so it could be said that there is no "wrong" starting class to pick.
Vigor increases maximum health.
Attunement governs the number of spells that can be attuned.
Endurance determines overall stamina.
Vitality controls maximum equipment load.
Strength boosts strength weapon attack and allows use of heavier weapons.
Dexterity boosts dexterity weapon attack and allows use of technical weapons.
Luck boosts item drop chances.
Descriptions and Starting EquipmentEdit
An obscure knight of poor renown who collapsed roaming the land. Sturdy, owing to high vitality and stout armor.
A mercenary and veteran of the battlefield. High dexterity allows masterful wielding of dual scimitars.
Descendant of northern warriors famed for their brawn. Utilizes high strength to wield a heavy battleaxe.
A former herald who journeyed to finish a quest undertaken. Wields a sturdy spear and employs a gentle restorative miracle.
A common thief and pitiful deserter. Wields a dagger intended for backstabs alongside a military-issue bow.
An assassin who stalks their prey from the shadows. Favors sorceries in addition to thrusting swords.
A loner who left formal academia to pursue further research- Commands soul sorceries using high intelligence.
A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe.
A traveling cleric who collapsed from exhaustion. Channels high faith to cast many and varied miracles.