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Classes (Dark Souls III)

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Classes are a gameplay element in Dark Souls III and play a major role in Character Creation.

The starting classes available to the player can differ in terms of stats and Soul Level, and serve to determine the player's stats and equipment at the start of the game. However, after the start of the game, the player will be able to level their character into any build, so it could be said that there is no "wrong" starting class to pick.


Starting attributesEdit

Class Level Vigor Attunement Endurance Vitality Strength Dexterity Intelligence Faith Luck
Knight 9 12 10 11 15 13 12 9 9 7
Mercenary 8 11 12 11 10 10 16 10 8 9
Warrior 7 14 6 12 11 16 9 8 9 11
Herald 9 12 10 9 12 12 11 8 13 11
Thief 5 10 11 10 9 9 13 10 8 14
Assassin 10 10 14 11 10 10 14 11 9 10
Sorcerer 6 9 16 9 7 7 12 16 7 12
Pyromancer 8 11 12 10 8 12 9 14 14 7
Cleric 7 10 14 9 7 12 8 7 16 13
Deprived 1 10 10 10 10 10 10 10 10 10

Vigor increases maximum health.

Attunement governs the number of spells that can be attuned.

Endurance determines overall stamina.

Vitality controls maximum equipment load.

Strength boosts strength weapon attack and allows use of heavier weapons.

Dexterity boosts dexterity weapon attack and allows use of technical weapons.

Intelligence is required for sorcery.

Faith is required for miracles.

Luck boosts item drop chances.

Descriptions and Starting EquipmentEdit


An obscure knight of poor renown who collapsed roaming the land. Sturdy, owing to high vitality and stout armor.


A mercenary and veteran of the battlefield. High dexterity allows masterful wielding of dual scimitars.


Descendant of northern warriors famed for their brawn. Utilizes high strength to wield a heavy battleaxe.


A former herald who journeyed to finish a quest undertaken. Wields a sturdy spear and employs a gentle restorative miracle.


A common thief and pitiful deserter. Wields a dagger intended for backstabs alongside a military-issue bow.


An assassin who stalks their prey from the shadows. Favors sorceries in addition to thrusting swords.


A loner who left formal academia to pursue further research- Commands soul sorceries using high intelligence.


A pyromancer from a remote region who manipulates flame. Also an adept close combat warrior who wields a hand axe.


A traveling cleric who collapsed from exhaustion. Channels high faith to cast many and varied miracles.


Naked and of unknown origin. Either an unfathomable fool in life, or was stripped of possessions upon burial.


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