- For the Dark Souls variant, see Club.
- For the Dark Souls II variant, see Club (Dark Souls II).
The Club is a hammer in Dark Souls III.
In-Game Description
- A simple wooden club. Characterized by savage leaping attacks.
- This crude bladeless strike weapon is effective against most foes, and can break the guard of a shield.
- Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enabled a special consecutive strong attack.
Availability[]
- Starting weapon of the Deprived class.
- Found in the High Wall of Lothric, located on the upper path where the fire-breathing wyvern is encountered.
Characteristics[]
The Club is a fast and hard-hitting weapon. This, combined with its relatively low weight and requirements, makes it a formidable weapon that is easily overlooked.
The main weakness of the Club is its heavy attacks, which are slow and heavily telegraphed, especially in comparison to the light attacks. However, these attacks will also hit much harder than the average heavy attack.
The Warcry skill will further increase the Club's damage output, as well as change the normal heavy attack to a four-hit combo. This attack is harder to hit and is far more punishing, should it miss, but it also deals exceptional damage should all four hits connect.
Like some other weapons, the Club can be used to trivialize major parts of the game, due to its ability to stunlock most regular enemies with its one-handed weak attack. For this reason, a Strength build (or any build, with enough patience), can comfortably use the club throughout the entire game (including on NG+ and onward).
Its high damage relative to its weight makes the Club a good candidate for use with Flynn's Ring.
Moveset[]
Attack | Description |
---|---|
One-handed Weak Attack |
Forward diagonal swing from right to left. |
One-handed Strong Attack |
Jump and then smash into ground. |
Two-handed Weak Attack |
Same as one-handed weak attack. |
Two-handed Strong Attack |
Same as one-handed strong attack. |
Jump Attack | Same as one-handed strong attack. |
Two-handed Jump Attack |
Same as one-handed strong attack. |
Running Attack | Overhead swing. |
Two-handed Running Attack |
Same as one-handed running attack. |
Rolling Attack | Same as one-handed weak attack. |
Two-handed Rolling Attack |
Same as one-handed weak attack. |
Kick | Kick. |
Off-handed Weak Attack |
Block. |
Off-handed Strong Attack |
Same as one-handed weak attack. |
Notes[]
Although Raw infusions are optimal at low Strength, it is always worth infusing the Club with a Heavy Gem over leaving it uninfused, even at the base requirement of 10 Strength.
Upgrades[]
Reinforced with standard Titanite.
Hammers |
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Blacksmith Hammer • Club • Drang Hammers • Heysel Pick Mace • Morning Star • Reinforced Club • Warpick |