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For the Dark Souls variant, see Club.
For the Dark Souls II variant, see Club (Dark Souls II).

The Club is a hammer in Dark Souls III.

In-Game Description

A simple wooden club. Characterized by savage leaping attacks.
This crude bladeless strike weapon is effective against most foes, and can break the guard of a shield.
Skill: Warcry
Let out a spirited warcry that temporarily boosts attack, and enabled a special consecutive strong attack.

AvailabilityEdit

CharacteristicsEdit

The Club is a fast and hard-hitting weapon. This, combined with its relatively low weight and requirements, makes it a formidable weapon that is easily overlooked.

The main weakness of the Club is its heavy attacks, which are slow and heavily telegraphed, especially in comparision to the light attacks. However, these attacks will also hit much harder than the average heavy attack.

The Warcry skill will further increase the Club's damage output, as well as change the normal heavy attack to a four-hit combo. This attack is harder to hit and is far more punishing, should it miss, but it also deals exceptional damage should all four hits connect.

Its high damage relative to its weight makes the Club a good candidate for use with Flynn's Ring.

MovesetEdit

Attack Description
One-handed
Weak Attack
???
One-handed
Strong Attack
???
Two-handed
Weak Attack
???
Two-handed
Strong Attack
???
Jump Attack ???
Running Attack ???
Rolling Attack ???
Kick ???
Off-handed
Weak Attack
???
Off-handed
Strong Attack
???

NotesEdit

Although Raw infusions are optimal at low strength, it is always worth infusing the Club with a Heavy Gem over leaving it uninfused, even at the base requirement of 10 strength.

UpgradesEdit

Reinforced with standard Titanite.

VideosEdit

Hammers
Blacksmith HammerClubDrang HammersHeysel PickMaceMorning StarReinforced ClubWarpick
Stub Icon

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