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Cooperative Gameplay (Dark Souls II)

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Cooperative Gameplay (co-op for short) is a multiplayer feature that players can use to accept aid from fellow players and NPCs. In order to summon another player one must have reversed their hollowing. The only way to summon a friendly phantom into the player's world is by either activating the summoning sign that another player has placed on the ground, or by activating the summoning sign of an NPC.

Summoning ClassificationsEdit

Shades Edit

Shades are players summoned via the Small White Sign Soapstone. A summon sign using this soapstone will be small and white, and the summoned player will appear similar to a white phantom. Shades have a timer of 5-8 minutes; this timer is shortened based on the amount of souls gained while in the hosts world. When the summoned player's time is close to being over, the player's shade will appear darker. The reward for helping a host as a shade is a Smooth & Silky Stone, which will be awarded at the end of the summon time, regardless of progress.

Normal SummonsEdit

Players summoned via the White Sign Soapstone will appear as white phantoms. White phantoms have a timer of 15 minutes. The reward for helping the host as a white phantom is a Token of Fidelity

Heirs of the SunEdit

Heirs of the Sun are players in the Heirs of the Sun covenant. Beating an area boss with an Heir of the Sun present will reward the host and all summoned phantoms, including the Heir, with a Sunlight Medal. For both the Small and regular White Sign Soapstones, Heirs of the Sun will have gold summon signs and phantoms instead of white.

Healing Edit

In contrast to Dark Souls, Dark Souls II's co-operative phantoms and shades may use healing items, including Estus Flasks, and must use their own in order to receive healing. Estus Flasks will heal more gradually for a phantom or shade than a host player. However, should the host player be invaded, usage of Estus Flasks will not be allowed until the invading player has been defeated or gone home. Co-operative phantoms and shades may use or be affected by healing spells at any time, however.

Soul Memory TiersEdit

Soul Memory is the determining factor in who you can and can't connect to online and has numerous tiers, but are not hard boundaries and can be extended by using certain items. Should a player exceed tier 44, he or she can effectively summon or be summoned by anyone else also above that tier, regardless of the difference between them. 

Tier # Soul Memory                                                                      
1 0 - 9,999
2 10,000 - 19,999
3 20,000 - 29,999
4 30,000 - 39,999
5 40,000 - 49,999
6 50,000 - 69,999
7 70,000 - 89,999
8 90,000 - 109,999
9 110,000 - 129,999
10 130,000 - 149,999
11 150,000 - 179,999
12 180,000 - 209,999
13 210,000 - 239,999
14 240,000 - 269,999
15 270,000 - 299,999
16 300,000 - 349,999
17 240,000 - 269,999
18 400,000 - 449,900
19 450,000 - 499,999
20 500,000 - 599,999
21 600,000 - 699,999
22 700,000 - 799,999
23 800,000 - 899,999
24 900,000 - 999,999
25 1,000,000 - 1,099,999
26 1,100,000 - 1,199,999
27 1,200,000 - 1,299,999
28 1,300,000 - 1,399,999
29 1,400,000 - 1,499,999
30 1,500,000 - 1,749,999
31 1,750,000 - 1,999,999
32 2,000,000 - 2,249,999
33 2,250,000 - 2,499,999
34 2,500,000 - 2,749,999
35 2,750,000 - 2,999,999
36 3,000,000 - 4,999,999
37 5,000,000 - 6,999,999
38 7,000,000 - 8,999,999
39 9,000,000 - 11,999,999
40 12,000,000 - 14,999,999
41 15,000,000 - 19,999,999
42 20,000,000 - 29,999,999
43 30,000,000 - 44,999,999
44 45,000,000 - 999,999,999

Items That Affect Soul Memory TiersEdit

Certain combinations of items allow players to broaden the Soul Memory range of people they can summon and be summoned by. The Name-engraved Ring will increase the summoning range for co-operative summon signs only.

Items and Covenants  Tier Modification
White Sign Soapstone Down 1, up 3
White Sign Soapstone with Name-engraved Ring Down 4, up 6
Small White Sign Soapstone Down 2, up 4
Small White Sign Soapstone with Name-engraved Ring Down 5, up 7
Cracked Red Eye Orb Down 4, up 0
Cracked Blue Eye Orb Down 3, up 3
Red Sign Soapstone Down 2, up 5
Dragon Eye Down 5, up 5
Crest of the Rat Down 1, up 3
Guardian's Seal Down 4, up 5
Bell Keeper's Seal Down 3, up 1
Abyss Invasions Unknown
Mirror Squires  Unknown

NotesEdit

  • Players in NG cannot summon or be summoned by anyone in NG+ or above.
  • Soul Level does not contribute toward summoning range in any way, shape, or form. Only Soul Memory is used during matchmaking.
  • When any summoned player successfully fulfills their duty, they will have their humanity restored.
  • When at a bonfire's warp menu, an area outlined in orange denotes that multiplayer activity close to your Soul Memory has taken place recently in that area.

Start a Discussion Discussions about Cooperative Gameplay (Dark Souls II)

  • Summoning requests for Dark Souls II

    35 messages
    • Heyo I am a member of the sun covenent, moderate PVP better PVE Platform: Xbox 360 GT: Blue Man 7290 Character ID: Nyu Soul memory: 1 milli...
    • <div class="quote"> * Platform: Xbox One * GamerTag:TractorLover * Character ID: Knight Krayban * SM: 1097958 * NG * Build: S...

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