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Cooperative Gameplay (co-op for short) is a multiplayer feature that players can use to accept aid from fellow players and NPCs. In order to summon another player one must have reversed their hollowing. The only way to summon a friendly phantom into the player's world is by either activating the summoning sign that another player has placed on the ground, or by activating the summoning sign of an NPC.
Shades are players summoned via the Small White Sign Soapstone. A summon sign using this soapstone will be small and white, and the summoned player will appear similar to a white phantom. Shades have a timer of 5-8 minutes; this timer is shortened based on the amount of souls gained while in the hosts world. When the summoned player's time is close to being over, the player's shade will appear darker. The reward for helping a host as a shade is a Smooth & Silky Stone, which will be awarded at the end of the summon time, regardless of progress.
Heirs of the SunEdit
Heirs of the Sun are players in the Heirs of the Sun covenant. Beating an area boss with an Heir of the Sun present will reward the host and all summoned phantoms, including the Heir, with a Sunlight Medal. For both the Small and regular White Sign Soapstones, Heirs of the Sun will have gold summon signs and phantoms instead of white.
In contrast to Dark Souls, Dark Souls II's co-operative phantoms and shades may use healing items, including Estus Flasks, and must use their own in order to receive healing. Estus Flasks will heal more gradually for a phantom or shade than a host player. However, should the host player be invaded, usage of Estus Flasks will not be allowed until the invading player has been defeated or gone home. Co-operative phantoms and shades may use or be affected by healing spells at any time, however.
Soul Memory TiersEdit
Soul Memory is the determining factor in who you can and can't connect to online and has numerous tiers, but are not hard boundaries and can be extended by using certain items. Should a player exceed tier 44, he or she can effectively summon or be summoned by anyone else also above that tier, regardless of the difference between them.
|Tier #||Soul Memory|
|1||0 - 9,999|
|2||10,000 - 19,999|
|3||20,000 - 29,999|
|4||30,000 - 39,999|
|5||40,000 - 49,999|
|6||50,000 - 69,999|
|7||70,000 - 89,999|
|8||90,000 - 109,999|
|9||110,000 - 129,999|
|10||130,000 - 149,999|
|11||150,000 - 179,999|
|12||180,000 - 209,999|
|13||210,000 - 239,999|
|14||240,000 - 269,999|
|15||270,000 - 299,999|
|16||300,000 - 349,999|
|17||240,000 - 269,999|
|18||400,000 - 449,900|
|19||450,000 - 499,999|
|20||500,000 - 599,999|
|21||600,000 - 699,999|
|22||700,000 - 799,999|
|23||800,000 - 899,999|
|24||900,000 - 999,999|
|25||1,000,000 - 1,099,999|
|26||1,100,000 - 1,199,999|
|27||1,200,000 - 1,299,999|
|28||1,300,000 - 1,399,999|
|29||1,400,000 - 1,499,999|
|30||1,500,000 - 1,749,999|
|31||1,750,000 - 1,999,999|
|32||2,000,000 - 2,249,999|
|33||2,250,000 - 2,499,999|
|34||2,500,000 - 2,749,999|
|35||2,750,000 - 2,999,999|
|36||3,000,000 - 4,999,999|
|37||5,000,000 - 6,999,999|
|38||7,000,000 - 8,999,999|
|39||9,000,000 - 11,999,999|
|40||12,000,000 - 14,999,999|
|41||15,000,000 - 19,999,999|
|42||20,000,000 - 29,999,999|
|43||30,000,000 - 44,999,999|
|44||45,000,000 - 999,999,999|
Items That Affect Soul Memory TiersEdit
Certain combinations of items allow players to broaden the Soul Memory range of people they can summon and be summoned by. The Name-engraved Ring will increase the summoning range for co-operative summon signs only.
|Items and Covenants||Tier Modification|
|White Sign Soapstone||Down 1, up 3|
|White Sign Soapstone with Name-engraved Ring||Down 4, up 6|
|Small White Sign Soapstone||Down 2, up 4|
|Small White Sign Soapstone with Name-engraved Ring||Down 5, up 7|
|Cracked Red Eye Orb||Down 4, up 0|
|Cracked Blue Eye Orb||Down 3, up 3|
|Red Sign Soapstone||Down 2, up 5|
|Dragon Eye||Down 5, up 5|
|Crest of the Rat||Down 1, up 3|
|Guardian's Seal||Down 4, up 5|
|Bell Keeper's Seal||Down 3, up 1|
- Players in NG cannot summon or be summoned by anyone in NG+ or above.
- Soul Level does not contribute toward summoning range in any way, shape, or form. Only Soul Memory is used during matchmaking.
- When any summoned player successfully fulfills their duty, they will have their humanity restored.
- When at a bonfire's warp menu, an area outlined in orange denotes that multiplayer activity close to your Soul Memory has taken place recently in that area.