- Main article: Weapon types
Crossbows use bolts for ammunition and follow the same general principles as Bows, but without the ability to enter any kind of aiming mode. This means the wielders have to rely on the lock-on to guide the bolts to their targets, and that they cannot choose to aim for critical head shots. Headshots still do bonus critical damage, but are almost impossible to do in most situations. To make up for lack of a manual aim, Crossbows generally have slightly better attack power than Bows, and have a lower starting lag for their attacks. Because of the nature of how they operate, Crossbows are much better suited to doing some quick damage while advancing on a target before engaging them in melee combat. None of the Crossbows feature any kind of stat scaling, therefore upgrading them to elemental variants is often highly effective.
The lack of an aiming mode can be partially solved with the use of Binoculars before shooting.
The damage type and value of a crossbow attack is additionally dependent on the type of bolts the player has equipped. If the player dual-wields two crossbows, ammunition is selected individually for each crossbow. This allows each respective crossbow to potentially fire a different kind of bolt.
While crossbows can be two-handed, there is no benefit to doing so, as it does not decrease the strength requirement nor increase the damage. In fact, two-handing crossbows is actually detrimental, as doing so increases the starting lag and thus lowers the player's DPS.
|Shot Range||Attack Values||Stat Requirements|
|Damage Reduction||Parameter Bonus|
|Axes||Axes • Greataxes|
|Hammers||Hammer • Great Hammers|
|Other||Daggers • Gauntlets • Whips|
|Polearms||Halberds • Spears|
|Ranged||Bows • Crossbows|
|Swords||Thrusting Swords • Straight Swords • Greatswords • Ultra Greatswords|
Curved Swords • Curved Greatswords • Katanas