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Crystal Lizard

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Crystal Lizard
Crystal lizard
Location Various
Drops Twinkling Titanite
Titanite(Various)
Health
NG Varies NG+ Varies
Souls
NG 1 NG+ 2

For the Dark Souls II variant, see: Crystal Lizard (Dark Souls II)

Crystal Lizards are enemies in Dark Souls.  They can be found in numerous areas throughout the game.

LocationsEdit

DescriptionEdit

Crystal Lizards are unique in Dark Souls in that they do not attack.  Instead, they run away once the player approaches them and will soon disappear in a vanishing animation, in which they bob their head up and down. Once killed they will not respawn.  They are a primary source of Twinkling Titanite until later in the game.

NotesEdit

  • Crystal lizards spawn on a counter system similar to that of Demon's Souls.  If players kill a crystal lizard, the counter goes down by one. Moving to the next NG increases the counter by one; any missed lizards in one playthrough can thus be killed several times in the next playthrough.
  • Though the possible drops of Crystal Lizards are dependent upon the location encountered, the possible drops of those found in the Artorias of the Abyss DLC vary depending on the individual lizard.
  • The Crystal Lizards encountered in The Great Hollow and Ash Lake are the only ones that have the possibility to drop Titanite Slabs.

StrategiesEdit

  • They emit a "sparkling" sound which will indicate that they are close by.
  • Attacking them will temporarily cancel their vanishing animation.
  • Equipping the Slumbering Dragoncrest Ring and the Ring of Fog may allow the player to get closer before they begin to run away.  This is particularly useful in areas where they will disappear before they can be discovered. Similarly, the Sorcery spells Hush and Hidden Body can be used.
  • Using a powerful ranged attack can be useful in certain areas where approaching them may be too difficult.
  • Reloading the game where they spawn can cause them to appear right next to the player.

Enemy InformationEdit

CharacteristicsEdit

Respawn No
Backstab No
Damage Types None
Abilities Attempts to disappear upon detecting the player.

DefensesEdit

Physical Defenses Elemental Defenses Resistances
Def atk phy Def atk strike Def atk slash Def atk thrust Def sorc mag Def sorc fire Def sorc lght Def res poi Def res toxic Def res bleed
184 184 230 184 162 152 162 S S -

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.

DropsEdit

GalleryEdit

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