Crystal Lizards are a non-hostile enemies in Dark Souls II. They act similarly to their counterparts from the previous game. If the player approaches a lizard, it will attempt to escape by any means, even by jumping off ledges and vanishing. They drop different forms of upgrade materials upon death and do not respawn.
Unlike their previous game counterparts, which dropped random loot and could respawn randomly every time the game was launched, each Crystal Lizard in Dark Souls II has a fixed drop. These drops most of the time include two or three types of upgrade materials and may have different quantities of each one. Furthermore, if a lizard manages to escape, they can be reset by resting at a bonfire, making it easier for the player to get all possible loot from them in areas where enemies abound (like in Dragon Aerie). Once slain, they won't respawn anymore but until the next playthrough or when the bonfire governing them has been intensified.
- Forest of Fallen Giants - Near the elevator leading to the Last Giant. Drops: 2 Titanite Shards.
- No-man's Wharf - In a skeleton-filled room behind a hidden wall, accessed through the room with poison jars. Drops: 2 Titanite Shards and 1 Large Titanite Shard.
- Huntsman's Copse - Up a hill with a few Rogues, on the way to the Skeleton Lords. Drops: 1 Titanite Shard, 1 Large Titanite Shard and 1 Titanite Chunk.
- Harvest Valley - To the left after exiting the Mines bonfire, after fighting the group of Artificial Undeads. Drops: 1 Titanite Shard, 1 Large Titanite Shard and 1 Palestone.
- Iron Keep - In the large room accessed after defeating the Smelter Demon and passing the Ironclad Soldier that breaks the bridge. Drops: 1 Large Titanite Shard, 1 Titanite Chunk and 1 Firedrake Stone.
- Shaded Woods - Near the Dark Scythe located close to Manscorpion Tark. Drops: 2 Titanite Shards, 1 Titanite Chunk and 1 Boltstone.
- Doors of Pharros - Past Lonesome Gavlan and the throwing-axe Gyrm Warrior leading out to Brightstone Cove Tseldora. Drops: 3 Large Titanite Shards and 1 Raw Stone.
- Brightstone Cove Tseldora - First Lizard: Near the Chapel Threshold bonfire, on a ledge right above the giant sand vortex. Drops: 1 Titanite Chunk and 1 Petrified Dragon Bone.
Second Lizard: Walk through the hole in the wall in the room where Mild-Mannered Pate and Creighton of Mirrah fight, continue down the path until you see the first Parasitized Undead and the Crystal Lizard is immediately to the right. Drops: 2 Large Titanite Shards and 1 Twinkling Titanite.
- The Gutter - On a bridge near some Undead Citizens. Drops: 2 Titanite Shards, 1 Large Titanite Shard and 1 Darknight Stone.
- Drangleic Castle - Just before meeting up with the Emerald Herald at the bridge to Drangleic Castle and after defeating the first 3 Royal Swordsmen on the way to the castle. Drops: 3 Titanite Chunks and 1 Titanite Slab.
- Dragon Aerie - First Lizard: After the first Undead Citizen and before the first dragon, in the tunnel area near some eggs. Drops: 1 Large Titanite Shard, 1 Twinkling Titanite and 1 Palestone.
First Dragon Area - 5 Crystal Lizards. Total drops: 1 Titanite Shard, 5 Large Titanite Shards, 4 Titanite Chunks, 1 Titanite Slab, 1 Twinkling Titanite, 3 Petrified Dragon Bone, 1 Raw Stone, 1 Darknight Stone and 1 Old Mundane Stone.
Second Dragon Area - 3 Crystal Lizards. Total drops: 6 Titanite Shards, 1 Large Titanite Shard, 1 Titanite Chunk, 1 Twinkling Titanite, 1 Petrified Dragon Bone, 1 Magic Stone and 1 Faintstone.
Third Dragon Area - 2 Crystal Lizards. Total drops: 2 Titanite Shards, 2 Large Titanite Shards, 1 Titanite Slab, 1 Twinkling Titanite, 1 Boltstone and 1 Palestone.
- Dragon's Sanctum - 4 Crystal Lizards. Located above the giant rotating contraption next to the first Drakeblood Knight. Total drops: 4 Twinkling Titanite, 2 Old Mundane Stones, 2 Petrified Dragon Bones, 2 Titanite Chunks, 2 Raw Stones, 2 Firedrake Stones, 1 Titanite Slab and 2 Faintstones.
Crystal Lizards usually have high amounts of HP and sometimes may require more than one hit to kill. They usually dwell at plain sight, however, allowing players to plan a strategy before attempting to hunt them. Approaching them from the rear is not recommended, as the lizard will just start moving in the direction it's already facing, most likely outrunning the player and succeeding in their escape. If there's no other option than to approach them from behind, though, the player should try to make them either run into a wall or a dead end if possible.
On the other hand, if approached from the front, the lizard will first have to slowly turn around before attempting to escape, giving the player ample time to slay it.
If a lizard is far away but already facing at the player's direction, thus giving it enough time to turn around and escape before the player can even make it to their location, a good strategy is to shoot them with a ranged attack (e.g.: an arrow); this will make the lizard to start running forward and toward the player's location, making it easier to finish it.
Red Crystal LizardsEdit
- Main article: Red Crystal Lizard
Unlike their blue counterparts, Red Crystal Lizards may explode when approached or attacked. They don't drop any items upon death and only appear as minor hindrances to the player. They won't respawn once slain and the player may opt to kill them as soon as possible to remove the threat they impose from the map.
This guide refers to the Scholar of the First Sin version of Dark Souls II. It lists all Crystal Lizards appearing in the game and the loot dropped by each one. Some locations may differ from the original game.
- If the player dies after killing a Crystal Lizard but before picking up its loot, the loot will disappear and the lizard won't respawn.
- ↑ Dark Souls II Collector's Edition Guide description.