The Dancer's Enchanted Swords are a rather unique set of curved swords, even among paired weapons. Utilizing the heavy curved sword moveset of the Falchion, the Dancer's Swords will inflict physical damage as well as either Magic or Fire damage, depending on the blade that connects.
The scaling on these weapons is also very peculiar. Leveling Strength and Dexterity will not only increase the physical damage of the blades, but will also increase both the Magic and Fire damage. Leveling Intelligence will increase both the Magic and Fire damage, while leveling Faith will increase only the Fire damage. This means that the most efficient way to increase damage output on these weapons is on a quality build, and that the Fire damage of the off-hand sword will be increased no matter which stat is leveled.
Because of its base requirements and heavily spread-out scaling, the Dancer's Swords can be very difficult to build for. As well, due to being paired curved swords they cannot make use of Hyper Armor in any way, even during the weapon art, short of buffing with Perseverance or Iron Flesh. However, one useful facet of its split elemental damage is that at least one of the blades will meet with low flat defense against human opponents, as resisting Fire and Magic damage would require leveling Strength and Intelligence, respectively, which few builds are capable of. The elemental damage also allows the paired attacks to deal strong chip damage through most types of shields, as most commonly used shields in PvP will resist either Magic or Fire but not both.
|Right-to-left slash with slight downward angle, followed by horizontal left-to-right slash.|
|Delayed upward slash from right to left, followed by downward slash in the reverse direction.|
|Twirl into clockwise horizontal swing with both blades. Second input yields counter-clockwise swing with both blades. Third input yields upward swing with right-hand blade followed by horizontal clockwise swing with left-hand blade. Continuation of combo repeats with alternating second and third inputs.|
|Jump Attack||Jumping horizontal slash.|
|Same as one-handed.|
|Running Attack||Very fast upward slash, short range but almost no telegraph.|
|Counter-clockwise horizontal slash with right-hand blade followed by upward slash with left-hand blade.|
|Rolling Attack||Fast horizontal slash from left to right.|
|Downward swing with right-hand blade followed by horizontal clockwise swing with left-hand blade.|
|Mirrored version of one-handed weak attacks.|
|Upgrade Level||Attack Values||Aux. Effects||Bonuses|
|Dancer's Enchanted Swords||79||62||62||–||–||–||–||–||D||D||D||D|
|Dancer's Enchanted Swords +1 (Titanite Scale ×1 & 1010 souls)||92||72||72||–||–||–||–||–||D||D||D||D|
|Dancer's Enchanted Swords +2 (Titanite Scale ×2 & 1616 souls)||105||83||83||–||–||–||–||–||D||D||D||D|
|Dancer's Enchanted Swords +3 (Titanite Scale ×4 & 2222 souls)||118||93||93||–||–||–||–||–||D||D||D||D|
|Dancer's Enchanted Swords +4 (Titanite Scale ×8 & 2828 souls)||131||103||103||–||–||–||–||–||D||D||D||D|
|Dancer's Enchanted Swords +5 (Titanite Slab ×1 & 4040 souls)||144||114||114||–||–||–||–||–||D||D||D||D|
The data displayed above are current as of Patch App 1.15 Regulation 1.35.
- The magic sword is wielded in the main hand, and the fire sword is wielded in the off hand.
- When equipped in the off-hand slot, the magic sword will be wielded, however when two-handed the swords will be equipped in their proper hands, with the off-hand holding the fire sword.