| Given upon joining Darkwraith Covenant|
Darkwraith (Enemy) - Drop
|Param. Bonus||Req. Param.|
As a shield, the Dark Hand has an 80% damage reduction from all damage types, as well as very low stability. This means that the Dark Hand is an inferior choice as a shield for every case except when facing lightning damage, where its damage reduction outclasses nearly every other shield.
As a weapon, the Dark Hand's special strong attack is the only action capable of stealing liquid humanity from NPCs and other players. How much it steals is dependent on the rank the player has progressed in the Darkwraith Covenant, as listed:
- +0 (or not in the darkwraith covenant): max 1 humanity stolen
- +1: 3 humanity stolen
- +2: 5 humanity stolen
- +3: 10 humanity stolen
The special attack has a very long windup time and a small hitbox, so one must choose wisely when deciding when to use it. Dark Hand users may not steal more humanity than is available on their target; for example, if a Darkwraith +3 were to use the grab on someone with 8 humanity, they'd only steal 8 and not 10. Certain NPCs carry liquid humanity on them, and can have all their humanity stolen without becoming hostile towards the player thanks to the very low damage the Dark Hand deals to NPCs when initiating the grab move.
Along with Physical and Elemental damage reduction, weapons also have hidden stats that reduce the amount of status build-up while blocking.
*Since all forms of curse are AoE, it is impossible to actually block.
|Right hook. Further input yields additional swings, alternating between right hooks and back-hands.|
|Humanity drain. High starting lag; small hitbox. If sweet-spotted, player will drain humanity from human opponents (if there is any to drain) while dealing very minor damage. If not sweet-spotted, more damage will be inflicted instead.|
|Cannot be two-handed.|
|Cannot be two-handed.|
|Jump Attack||Forward jumping punch.|
|Rolling Attack||Upward diagonal back-hand.|
|Kick||Knee; functionally identical to the standard kick.|
NPCs that carry liquid humanityEdit
- Patches: 7 humanities
- Griggs of Vinheim: 3 humanities
- Ingward: 4 humanities
- Laurentius of the Great Swamp: 5 humanities
- Petrus of Thorolund: 2 humanities
- Vince of Thorolund: 5 humanities
- Nico of Thorolund: 3 humanities
- Rhea of Thorolund: 12 humanities
- Sieglinde of Catarina: 10 humanities
- Siegmeyer of Catarina: 4 humanities
- Lautrec of Carim: 4 humanities (8 in NG+)
- Maneater Mildred: 8 humanities, regardless of game difficulty
- Solaire of Astora: 5 humanities
- Balder Knight in Dark Anor Londo: 3 humanities, regardless of game difficulty
- Berenike Knight in Dark Anor Londo: 3 humanities, regardless of game difficulty
- Paladin Leeroy: 3 humanities
- The Dark Hand is the only weapon in the game without a Strength requirement.
- It is likely that the Dark Hand was initially intended to be upgradable, as a +10 version exists within the game files.
|Caestus • Claw • Dark Hand • Dragon Bone Fist • Fists|