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For other uses, see Dark Orb.

Dark Orb is a hex in Dark Souls II.

In-Game Description

A hex modified from an old sorcery by
Gilleah, the father of Hexing.
Fires a heavy orb of darkness.
To use hexes, equip a sacred chime or staff,
and attune a hex at a bonfire.
Required equipment depends on hex.

Availability[]

General information[]

Returning from Dark Souls, Dark Orb is similar to the Soul Arrow family of sorceries. When cast, a large orb of darkness is fired in a straight line towards the target. It travels at a slower than average speed, and has a medium-sized range; however, this is compensated for by its large area of effect upon impact. When hit by it, it will drain stamina. If blocked then it will deal massive amount of stamina damage. Dark Orb inflicts damage roughly equal to 1.4x your staff's Dark damage.

Furthermore, this quick casting spell not only deals decent damage but also has an impressive amount of casts per slot, making it one of the best damage per slot spells in game.

Attunement milestones[]

Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:

Attunement Level Amount of Casts
10 20
15 21
26 22
32 23
38 24
43 25
49 26
58 27
79 28
94 30

Notes[]

For unknown reason, 3-5 casts of Dark Orb in quick succession tends to glitch enemy walking animations. It causes them to look up or walk weirdly for a moment, it even causes the Old Ironclad Soldiers to hold their mace in one hand.

Gallery[]

Hexes
AffinityClimaxDark DanceDark FogDark GreatswordDark HailDark OrbDark WeaponDarkstormDead Again
Great Resonant SoulLifedrain PatchNumbnessProfound StillPromised Walk of PeaceRecollectionRepel
Resonant FleshResonant SoulResonant WeaponScraps of LifeTwisted BarricadeWhisper of Despair
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