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Dragon Slayer Ornstein and Executioner Smough

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Dragon Slayer Ornstein and Executioner Smough
Ornstein smough
Location Anor Londo
Drops Ornstein
(if killed last)
Leo Ring
Soul of Ornstein
Smough
(if killed last)
Soul of Smough
Health
NG Ornstein
1642/2982
Smough
2646/4094
NG+ Ornstein
2871/5200
Smough
4630/5900
Souls
NG 50,000 NG+ 150,000

Dragon Slayer Ornstein and Executioner Smough are a pair of bosses that guard Gwynevere, Princess of Sunlight in Anor Londo.

Alongside Hawkeye Gough, Artorias the Abysswalker and Lord's Blade Ciaran (all of whom appear in the Artorias of the Abyss DLC), Dragonslayer Ornstein was one of Gwyn's four knights.

SummoningEdit

It's possible to summon Solaire of Astora to help in the fight. His summon sign can be found on top of a small platform connected to the stairs to the left, when facing the fog door (the platform below the archer knight).

If he starts the encounter at full health, Solaire can generally solo one of the bosses, as long as he's not attacked by the other (i.e., if the player keeps the other boss busy). Note that this can make it harder to ensure a specific kill order (necessary to determine the final loot, as described below), as there is no way for the player to tell Solaire to stop attacking a specific boss.

StrategiesEdit

The player must fight both at the same time. When one is killed, the other absorbs some of his power, receiving an HP, damage, and resistance boost, and healing back to 100%. He will also take on a physical characteristic of his fallen comrade: Ornstein grows in size while Smough is imbued with lightning.

Having a summoned phantom can make the fight significantly easier, as it allows the bosses to be fought separately. Note, however, that there's no advantage in damaging both bosses during the first phase (as mentioned above, the surviving boss' HP goes back to 100% when the second phase begins). The role of the second player is simply to keep one of the bosses busy while the other is killed.

When fighting alone, one of the safest strategies is to kite the bosses around the outside of the room, keeping both in view and using the pillars to block their charging attacks. This will generally result in Ornstein dying first, since he moves faster and will usually catch up to the player while Smough is still trying to get around the previous pillar.

Killing Ornstein first is generally regarded as making the encounter easier to win, since Smough has more weaknesses and is more predictable than his partner in the second phase.

For melee characters, using a weapon with good reach (such as a spear, halberd or a sword with a fast thrusting attack) will make it significantly easier to hit the bosses when they are near a pillar. Note that both bosses can hit through the pillars with some of their attacks.

Ranged characters using the pillars to control the movement of the bosses should note that not all pillars are the same height; some will block projectiles while others will not.

When Smough uses his charge attack players need to make sure that if they dodge, they dodge just before he swings his hammer upwards because if the player dodges to early, Smough will still reach them. Make sure that Smough is just beginning his upwards swing then dodge, if done correctly he should miss. This is easier if light armour or medium armour with Havel's Ring are equipped.

NotesEdit

  • The order in which they are killed will affect the items dropped at the end of the battle.
  • Domhnall of Zena will sell either Ornstein's Set or Smough's Set depending on which one was killed last.
  • Of the two, Ornstein is considered to be the most difficult due to having higher defensive attributes, being particularly strong against lightning, and being faster. However, he deals similar damage to (and has less HP than) Smough.
  • Lightning Smough's attacks inflict Lightning damage in addition to the Physical damage he originally dealt, while Large Ornstein receives additional attacks.
  • Smough is weak to lightning in his normal form, while his lightning form becomes highly resistant to lightning. His fire and magic resistances are fairly low in both forms.
  • Ornstein is virtually immune to lightning damage and has moderate fire and magic resistance in both normal and large form.

Boss InformationEdit

AttacksEdit

OrnsteinEdit

Swinging ComboEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
390 0 0 0 Regular 510 (PHYS) None No Both Medium

Ornstein swings his spear up to four times in a row. This attack can be blocked, and generally offers a good chance to counter-attack.

Thrust ComboEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
??? 0 0 0 Regular ??? (PHYS) None No Both Medium

Heavy ComboEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
??? 0 0 0 Regular ??? (PHYS) None No Both Slow

Jumping AttackEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
420 0 0 0 Thrust 520 (PHYS) None No Neither Medium

Ornstein jumps up, and then either stabs at the player, or smashes his spear into the ground where the player is standing. Both deal the same amount of damage, and can be blocked.

Charging SpearEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
440 0 0 0 Thrust 570 (PHYS) None No Both Medium

Ornstein glides towards the player, and then stabs with his spear. The attack can be blocked or dodged, and a counterattack is possible to achieve. Note that this attack can (rarely) cause Ornstein to move through a pillar.

Lightning Spear ChargeEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
??? 0 0 ??? Regular ??? (PHYS)
??? (LGHT)
None No Both Slow

Rare attack that is identical to Charging Spear, except Ornstein imbues his spear with lightning before charging.

Evasive SwingEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
??? 0 0 0 Regular ??? (PHYS) None No Both Fast

Lightning Banzai DropEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
0 0 0 660 Lightning Move is only used in Large Form. None No Neither Medium

Only used if Smough was killed first. Ornstein jumps up, pauses mid-air, then falls onto the ground, causing a wide lightning field created from the point of impact. This cannot be fully blocked, and can only be dodged by keeping one's distance. Smough's distinct laughter can be heard during this attack.

Quick Lightning SpearEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
0 0 0 ??? Lightning - None No Neither Fast

Ornstein uses his weapon's power to shoot a small burst of lightning at the player. This attack is rarely used.

Heavy Lightning SpearEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
0 0 0 530 Lightning 530 (LGHT) None No Neither Slow

Ornstein charges up a lightning bolt that he fires at the player. This Lightning Bolt is unusually slow once fired and has strong homing capabilities.

Lightning ImpaleEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Large Form Damage Status Effect Parryable Tracking Speed
0 0 0 480 Lightning
Grab
Move is only used in Large Form. None No Neither Medium

In Ornstein's large form, he will charge his spear with lightning, and then lunge at the player in a quick stabbing motion. If this attack hits a player who is not blocking, Ornstein will raise the player and release the charged lightning, dealing huge amounts of damage.

SmoughEdit

Joust Edit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Lightning Form Damage Status Effect Parryable Tracking Speed
440 0 0 0 Strike 440 (PHYS)
240 (LGHT)
None No Both Medium

Smough charges at the player with his hammer, then swings it upwards diagonally when he reaches the player. This deals heavy damage, especially when in lightning form. It can be avoided by running directly away or with the right dodging speed. Blocking will break the player's guard if they are using a shield of inadequate stability. While pillars will block Smough's movement, the hammer itself will go through the pillar.

SwingEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Lightning Form Damage Status Effect Parryable Tracking Speed
364 0 0 0 Strike 354 (PHYS)
240 (LGHT)
None No Neither Slow

Smough swings his weapon. It is possible to roll under this attack and start attacking before Smough has time to recover. Blocking this attack may use a large amount of stamina. May follow up with a second swing.

SmashEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Lightning Form Damage Status Effect Parryable Tracking Speed
420 0 0 0 Strike 420 (PHYS)
240 (LGHT)
None No Both Slow

Smough slowly raises his weapon and then hammers the ground in front of him. This attack can go through pillars. May follow up with a swing.

Jumping HammerEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Lightning Form Damage Status Effect Parryable Tracking Speed
480 0 0 0 Strike 480 (PHYS)
240 (LGHT)
None No Neither Slow

Smough jumps into the air and then hammers the ground as close to the player as he can get. This can be avoided by rolling in any direction while Smough is airborne.

Banzai DropEdit

Dmg phy Dmg mag Dmg fire Dmg lght Attack Type Lightning Form Damage Status Effect Parryable Tracking Speed
480 0 0 0 Normal 480 (PHYS)
600 (LGHT)
None No Neither Slow

Smough jumps into the air and then crashes into the ground below. Smough takes a while to recover after using this attack. When in his more powerful form, there is a lightning area of effect upon landing. The only way to fully avoid the lightning damage is to be out of its range (dodging while inside the range will not give immunity). It can also be partially blocked with a shield.

DefensesEdit

Enemy Physical Defenses Elemental Defenses Resistances
Def atk phy Def atk strike Def atk slash Def atk thrust Def sorc mag Def sorc fire Def sorc lght Def res poi Def res toxic Def res bleed
Ornstein (Normal) 349 349 349 349 226 263 1747 C C A
Ornstein (Giant) 339 339 339 339 221 256 1657 C C A
Smough (Normal) 180 224 180 180 153 125 108 C C C
Smough (Lightning) 180 224 180 180 153 125 359 A A C

These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.


DropsEdit

Item Leo Ring
Leo Ring
Boss Soul
Soul of Ornstein
Boss Soul
Soul of Smough
Drop Rate Ornstein killed last Ornstein killed last Smough killed last

TriviaEdit

  • If Ornstein is defeated first, his hand appears to move just before being hit by Smough's hammer, suggesting he was still alive and that it was Smough who gave the final blow, living up to his title as executioner. If Smough is defeated first, Ornstein respectfully places his hand over his body to absorb his power.
  • In coop it is possible for multiple players to be caught by Giant Ornstein's Lightning Impale attack at the same time. However when this happens, interestingly neither player will take any damage from it.

GalleryEdit

Relevant VideosEdit

Ornstein & Smough - Dark Souls Soundtrack02:50

Ornstein & Smough - Dark Souls Soundtrack

Ornstein & Smough Intro00:22

Ornstein & Smough Intro

Ornstein & Smough boss intro

Saiyan Souls00:55

Saiyan Souls

Ornstein & Smough power-up

ReferencesEdit

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