The Drakekeeper's Ultra Greatsword is a hard-hitter that can prove useful for Strength-oriented players.
Once fully reinforced, this weapon has both high base damage and Strength scaling, allowing it to deal good damage with a capable user. The high damage combines well with its moveset, which is similar to more common Ultra Greatswords, such as the Zweihander. These qualities makes it usable in a range of different situations.
Additionally, it is by far the most durable weapon of its class, further reinforcing its usefulness as it can be used with little fear of it breaking, even when the player must spend a long time away from a Bonfire.
However, these strengths comes at a matching cost, as the weapon is shorter and heavier than the average weapon of its class. Despite its performance, these drawbacks can make or break the weapon.
|Wide, average speed horizontal swing from right to left. Further input sweeps back to the right.|
|An overhead smash. Further input has the player turn around and overhead smash again in the other direction with a hitbox in front of, above, and behind them.|
|Faster than 1 Hand, wide horizontal sweep from right to left. Further input swings back to the right.|
|A slow, but powerful thrust attack. Further input causes the player to turn 360 degrees and sweep the sword up in a upper-diagonal slash from left to right with moderate lag.|
|Jump Attack||Standard jumping attack.|
|Running Attack||For 1H: Average speed 360 diagonal spinning sweep from high to low as the player turns a full circle (relatively low starting lag). For 2H: Strong diagonal uppercut from right to left after the player turns 270 degrees (Relatively low starting lag)|
|Rolling Attack||Overhead slam when using 1H, same as 1H strong attack only slightly faster. When using 2H, the player sweeps a wide circle from right to left 180 degrees around themselves, starting as a diagonal uppercut while in front of them, and coming down in a diagonal fashion behind them.|
|Wide, average speed horizontal swing from left to right. Further input sweeps back to the left.|
|An overhead smash. Further input has the player turn around and overhead slam again in the other direction with a hitbox in front of, above, and behind them.|