For the item, see Ember.

Ember is a skill in Dark Souls III.

In-Game Description

The fading flame momentarily illuminates and launches itself forward.

In-Game Description

Stand ready with the timeworn blade as it restores its ancient brilliance and reignites a short-lived flame. From this stance transition to normal or strong attack.

In-Game Description

Cross the twin timeworn greatswords to reignite a short-lived flame. A lightning-quick upward heave slices the very air, and transitions into normal or strong attacks.

In-Game Description

Thrust the timeworn spear and watch it restore its ancient brilliance and reignite a short-lived flame, whose dull aftermath will carry on.


Firelink Greatsword - When performed, the user raises the sword into the air, igniting it in flames. Then, the sword is slammed into the ground releasing a straight trail of flames that, if touched, will stagger, or in most cases, knock down enemies. Depending on how the enemy got hit by the flames, they will either get knocked directly backwards or perpendicular to the path of the flames. During the attack, poise is gained and the sword's attack power is increased by 80 points of fire damage for 45 seconds. This skill requires 25 FP to perform (19 FP when Farron Ring is equipped).

Ringed Knight Straight Sword - When the skill is activated, the wielder raises the weapon vertically and off to the side as the blade ignites and attains increased fire damage and range.

Light attack inputs: A combo of weak attacks that consists of two consecutive horizontal slices for the first attack, another two consecutive slices for the second weak attack, and finally a powerful horizontal slice. Each light attack input during the skill requires 7 FP to perform (6 FP when Farron Ring is equipped).

Strong attack inputs: The wielder runs a small distance and thrusts the weapon, following it up with another strong attack sends off a mighty vertical downward strike. Each strong attack input during the skill requires 10 FP to perform (8 FP when Farron is equipped).

During all of the attacks, poise is gained and the attack power is increased by 90 points of fire damage.

Ringed Knight Paired Greatswords - Upon activation of the skill, the player holds both swords closely together, side by side, and hits them on the ground behind them. As they hit the ground, the blades ignite and the wielder performs a large horizontal slice that deals great damage and also throws a shockwave of fire with decent range (similar to Greatsword of Judgment or Moonlight Greatsword). Initiating the skill requires 15 FP to perform (12 FP when Farron Ring is equipped).

Light attack extension - Basically a stronger version of the first attack when two-handed, albeit with less range. It ignites both blades as well. The light attack extension requires 12 FP to perform (9 FP when Farron Ring is equipped).

Strong attack extension - Another version of a regular attack of the two-handed moveset, this time, the third attack to be precise. It is, however, slightly different, as the wielder jumps immediately and performs a front flip directly into the smashing attack, which creates a very large explosion of fire. Enemies caught near the flip animation, get staggered. The strong attack extension requires 12 FP to perform (9 FP when Farron Ring is equipped).

The user gains poise throughout the whole skill.

Ringed Knight Spear - When performed, the user ignites the blade of the weapon, dealing extra fire damage and boosting the range of the weapon itself. The wielder then propels himself forward at great speed for a strong thrust, pressing the strong attack will deliver a powerful slice with great range and using yet another strong attack finishes with an upward thrust attack that sends opponents flying and sends flames from the ground to deal more damage. During the skill, poise is gained and the attack power is increased by 90 points of fire damage for 30 seconds. Also, while the spear is ignited, it gains halberd attacks with its rolling and jumping attacks. This skill requires 12 FP to initiate (9 FP when Farron Ring is equipped) and 8 FP to perform the next two strong attacks (6).



Firelink Greatsword - Very good in general. The flame trail has impressive range, and can damage multiple enemies. Also, the skill seconds as a weapon buff.

Ringed Knight Straight Sword - Its increased range and large sweeping motion makes it very useful against multiple enemies at once. Its strong attacks are also good with its long reaching lunge.

Ringed Knight Paired Greatswords - Deals massive damage to enemies, possibly outright killing them. Be wary when fighting against certain large enemies such as the Gertrude's Knight, as they are very resistant to stagger.

Ringed Knight Spear - In addition to increased fire damage, its range is now increased for running, rolling, jumping, and strong attacks.

Online gameplayEdit

Firelink Greatsword - Extra fire damage will aid you in dealing more damage. The flames can heavily punish players who roll into the user to dodge the sword slam. Or if a player chooses to dodge to the left or right, the flames can manually be aimed to roll catch the player.

Ringed Knight Straight Sword - Overall, this skill excels at roll catching players. The weak attacks of the skill will catch players that roll towards you or off to the side, while the strong attacks are great for those who roll away from you.

Ringed Knight Paired Greatswords - Due to its very high stagger potential, players will get caught and receive immense damage. Players who attempt to dodge away from the user's activation of the skill may get caught by the flame ray thrown.

Ringed Knight Spear - Its far lunge is very good with spacing. Dodging its full combo is difficult unless one knows where to roll for each attack.



  • All attacks in the skill are parryable except for the Ringed Knight Paired Greatswords.

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