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Endurance

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Para endur large

Endurance is a stat in Dark Souls.

DescriptionEdit

Investing in Endurance increases maximum stamina, equipment load, and bleed resistance.

StaminaEdit

Stamina Icon Stamina is represented by the green bar on the top left corner of the screen. One large chunk of the bar is approximately 28.33 stamina. Actions such as dashing and attacking reduce stamina which after a brief pause begins regenerating.  If the player runs out of stamina, they temporarily cannot attack or dash.

If a character is blocking and a blow exceeds the amount of stamina needed to absorb the damage, that character is then staggered, left wide open, and takes the excess damage. This mechanic is dependent on stability.

Stamina is capped at 160, which is reached at level 40 endurance; further levels do not increase stamina. Stamina can also be increased by the Ring of Favor and Protection, even if the 40 endurance cap has been reached.

Stamina Regeneration RateEdit

Stamina has a base regeneration rate for all players, regardless of soul level or stats: 45 stamina per second. The regeneration rate can be increased passively while wearing the Mask of the Child, Grass Crest Shield, Cloranthy Ring, or by consuming a Green Blossom. All of these passives can be stacked.

Regeneration rate is lowered while the player has his/her guard up. Wearing heavy armor pieces reduces this regeneration rate by 1 stamina per second. If the player is heavily burdened (50% or greater equipment), then he will take a more significant penalty of 10 stamina per second.

Equipment LoadEdit

Weight Equipment load determines how much equipment the player can equip before being affected by movement penalties. A character's equipment load is 40 + Endurance. The Mask of the Father, Havel's Ring, and Ring of Favor and Protection also passively raise equipment load.

Movement penalties begin to occur once you surpass 25% of your equipment load. It is the game's attempt to have a parameter on armor, such as the strength and dexterity parameters that it has on its weapons. If your equipment load is 60, once your worn equipment passes 15, you will begin to suffer movement penalties such as walking slower, exhausting stamina quicker when running, and slow clumsy rolls.

Stat DevelopmentEdit

Endurance Stamina Bleed Resist Equip Load
1 80 10 41
2 - - 42
3 - - 43
4 - - 44
5 - - 45
6 - - 46
7 - - 47
8 88 33 48
9 90 37 49
10 91 40 50
11 93 44 51
12 95 48 52
13 97 52 53
14 98 56 54
15 100 60 55
16 102 63 56
17 104 65 57
18 106 68 58
19 108 71 59
20 110 73 60
21 112 76 61
22 115 79 62
23 117 81 63
24 119 84 64
25 121 87 65
26 124 89 66
27 126 91 67
28 129 95 68
29 131 97 69
30 133 100 70
31 136 101 71
32 139 101 72
33 141 102 73
34 144 103 74
35 146 104 75
36 149 104 76
37 152 105 77
38 154 106 78
39 157 107 79
40 160 107 80
41 160 108 81
42 160 109 82
43 160 109 83
44 160 110 84
45 160 111 85
46 160 112 86
47 160 112 87
48 160 113 88
49 160 114 89
50 160 114 90
Endurance Stamina Bleed Resist Equip Load
51 160 115 91
52 160 116 92
53 160 117 93
54 160 117 94
55 160 118 95
56 160 119 96
57 160 120 97
58 160 120 98
59 160 121 99
60 160 122 100
61 160 122 101
62 160 123 102
63 160 124 103
64 160 125 104
65 160 125 105
66 160 126 106
67 160 127 107
68 160 128 108
69 160 128 109
70 160 129 110
71 160 130 111
72 160 130 112
73 160 131 113
74 160 132 114
75 160 133 115
76 160 133 116
77 160 134 117
78 160 135 118
79 160 136 119
80 160 136 120
81 160 137 121
82 160 138 122
83 160 138 123
84 160 139 124
85 160 140 125
86 160 141 126
87 160 141 127
88 160 142 128
89 160 143 129
90 160 143 130
91 160 144 131
92 160 145 132
93 160 146 133
94 160 146 134
95 160 147 135
96 160 148 136
97 160 149 137
98 160 149 138
99 160 150 139

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