For the Dark Souls variant, see Fall Control.
For the Dark Souls III equivalent, see Spook.

Fall Control is a sorcery in Dark Souls II.

In-Game Description

A sorcery that facilitates surreptitious activity. Reduces the damage taken from falls.
The eastern land of Mirrah is not only the home of proud knights.
There is also a traditional order of shadow knights, who use any means necessary to carry out their orders.


General InformationEdit

The best method available for surviving long falls.  It will negate all damage from falling, unless the fall is great enough to instantly kill the player.  This makes it superior to items that merely reduce falling damage, as Fall Control can be used to safely traverse all but the longest of drops.

Attunement MilestonesEdit

Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:

Attunement Level Amount of Casts
10 10
15 11
26 12
32 13
38 14
43 15
49 16
58 17
79 18
94 20
Cast LightChameleonCrystal Magic WeaponCrystal Soul SpearFall ControlFocus SoulsGreat Heavy Soul Arrow
Great Magic WeaponGreat Soul ArrowHeavy Homing Soul ArrowHeavy Soul ArrowHidden Weapon
Homing Crystal SoulmassHoming SoulmassHushMagic WeaponRepairShockwaveSoul Arrow
Soul BoltSoul GeyserSoul FlashSoul GreatswordSoul ShowerSoul Spear
Soul Spear BarrageSoul VortexStrong Magic ShieldUnleash MagicYearn