- Iron Keep's main gate. She will usually invade before Armorer Dennis, although sometimes she can invade after him.
- Dragon Aerie. Take the right-lower path at the first cave after crossing the bridge from the Dragon Aerie Bonfire. Sharron will invade once the player reaches the next bridge.
Fencer Sharron is a melee-based dark spirit, capable of power-stancing her Puzzling Stone Sword and Spider Fang. Due to the nature of the Puzzling Stone Sword, she can attack from a longer distance than initially apparent. Most of her combos are very quick and designed to stun-lock the player, often killing them if she manages to connect a couple of successful attacks. If the player opts to raise a shield, she'll be prone to perform a guard break and follow with a barrage of slashes in return.
In the Iron Keep, due to the area's layout, a good strategy is to lure her into running around one of the staircases and attack her every time she is about to reach a corner. If she manages to injure the player, they can just drop down and heal while waiting for her.
At the Dragon Aerie, one can easily defeat her by luring her back to where the first dragon is fought. Once there, one must simply kite her until she falls into one of the holes in the floor.
A good strategy is to bring a great hammer, hold it with both hands and perform a strong attack to smash her into the ground. Trying to land another hit while she is recovering can be risky, as she may roll away, allowing her to retaliate with a quick barrage of attacks. To ensure a hit, the player may wait for her around a corner and attack her as she closes in, then find another corner where to hide in and repeat the process until she is defeated.