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2 • Dark Souls III Walkthrough - High Wall of Lothric to Vordt Boss Fight - Cell Key

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2 • Dark Souls III Walkthrough - High Wall of Lothric to Vordt of the Boreal Valley Boss Fight - Cell Key - Greirat and Leonhard NPCs - Crystal Lizard and Knights galore!

https://youtu.be/SmQ60DCePP8

Here we go guys!! We are beginning a brand new walkthrough through Dark Souls III for the Xbox One, PS4, and PC via Steam! I happen to be playing it on Steam and PC.

In this episode, we continue our journey through Lothric by visiting the High Wall of Lothric bonfire. We encounter dragons, alive and dead, many undead enemies, and even a mimic chest!!

There are many items in this zone, and a few secrets, so pay close attention. We also manage to find two new NPCs in Firelink Shrine, although we had to bust one out of jail first. Leonhard the Ringfinger will show up near the top of Firelink Shrine sometime after you start the zone, or after you defeat the boss. If you invade and manage to obtain a Pale Tongue, he will give you the Lift Chamber Key which can be used in this zone.

We manage to free Greirat by finding the Cell Key. Many enemies in this zone are weak to fire, so throw those firebombs! You find them all over the place here. We pick up another Estus Shard along the way, and many titanite shards as well! The Deep Battle Axe seems to be a better fit for me, so we level that up and use it for the second half of this episode. We also defeat a formidable Winged Knight, and obtain some new weapons including a Rapier, Lucerne, Mail Breaker, Broadsword, and a Clear Bluestone Ring.

We find our first covenant as well, the Way of the Blue, from Emma, High Priestess of Lothric Castle. Our next stop will be the Undead Settlement!

I hope you enjoy this walkthrough, and hope you don't mind my speed at releasing videos. I do my best with my busy life, as I have a full time job and two kids! Oh and I record in 1080p 60 Frames per second! :)

Thanks for watching guys!

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Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's game-play design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including short bows, explosives like fire bombs, great-swords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, and the magic meter returns from Demon's Souls. Each attack has two different styles, with one of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the players' magic points are consumed and decreased. There are two different Estus Flasks in the game. One of them refills hit points like previous games in the series, while another refills magic points. Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as back-stepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.

Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon "Skills", which are special abilities that vary from weapon to weapon that enable unique features, at the cost of magic points. Small gravestones are introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players.The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The adaptability stat from Dark Souls II was removed from Dark Souls III. The game features multiplayer elements, like the previous games in the series.

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  • High Wall of Lothric

    The High Wall of Lothric is a location in Dark Souls III. Adjacent locations Firelink Shrine...

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