3 • Dark Souls III Walkthrough - Undead Settlement to Curse-rotted Greatwood Boss Fight https://youtu.be/Fgvpmt4UudM
Here we go guys!! We are beginning a brand new walkthrough through Dark Souls III for the Xbox One, PS4, and PC via Steam! I happen to be playing it on Steam and PC.
In this episode, we continue our journey through Lothric by visiting the Undead Settlement. This is a really big zone and can be confusing on the first or second playthrough because of all the different paths you can take. It is possible to skip a large portion of this zone and go right to the boss as well.
NPCs in the area:
Yoel of Londor Cornyx of the Great Swamp Siegward of Catarina Irina of Carim Eygon of Carim Velka the Goddess of Sin Holy Knight Hodrick Mound-Maker Covenant Warrior of Sunlight Covenant
BOSSES: Curse-rotted Greatwood
4x Charcoal Pine Bundle 2x Charcoal Pine Resin 2x Red Bug Pellet 4x Large Soul of a Deserted Corpse 1x Soul of an Unknown Traveler 4x Homeward Bone 2x Repair Powder 2x Ember 2x Fading Soul 3x Young White Branch 1x Siegbrau 2x Alluring Skull
Weapons & Spells:
Whip Partizan Hand Axe Caestus Red Hilted Halberd Saint's Talisman Irithyll Straight Sword Large Club
Armor & Shields:
Small Leather Shield Caduceus Round Shield Plank Shield Blue Wooden Shield Wargod Wooden Shield Cleric Hat Cleric Blue Robe Cleric Gloves Cleric Trousers Loincloth Northern Set
1x Undead Bone Shard 1x Estus Shard 4x Titanite Shard Transposing Kiln
1x Pale Tongue
Keys & Other:
Loretta's Bone Warrior of Sunlight Mortician's Ashes Flynn's Ring Flame Stoneplate Ring Chloranthy Ring Hawk Ring Fire Clutch Ring
Undead Worker Infernal Grandmother Holy Knight Hodrick (Invasion) Chainsaw Undead Red Guy with Pot Undead Rat Giant Undead Rat Fire Demon 2x Crystal Lizard Evangelist Hollow Cage
I hope you enjoy this walkthrough, and hope you don't mind my speed at releasing videos. I do my best with my busy life, as I have a full time job and two kids! Oh and I record in 1080p 60 Frames per second! :)
Thanks for watching guys!
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Dark Souls III is an action role-playing game set in a third-person perspective, similar to previous games in the series. According to lead director and series creator Hidetaka Miyazaki, the game's game-play design followed "closely from Dark Souls II". Players are equipped with a variety of weapons including short bows, explosives like fire bombs, great-swords and dual-wielding swords to fight against enemies, and shields that can be used to deflect an enemies' attack and protect the player from suffering damage. In addition, attacks can be evaded through dodge-rolling. Bonfires, which serve as checkpoints, return from previous installments. Ashes, according to Miyazaki, play an important role in the game. Magic is featured in the game, and the magic meter returns from Demon's Souls. Each attack has two different styles, with one of them is standard attack, while another provides power-ups to players, and is slightly more powerful. When performing miracles and spells, the players' magic points are consumed and decreased. There are two different Estus Flasks in the game. One of them refills hit points like previous games in the series, while another refills magic points. Combat and movements were made faster and more fluid in Dark Souls III. Several players' movements, such as back-stepping and swinging heavy weapons, can be performed more rapidly, allowing players to deal more damage in a short period of time.
Throughout the game, players encounter different types of enemies, each with different behaviors. Some of them change their combat pattern during battles. New combat features are introduced in Dark Souls III, including weapon "Skills", which are special abilities that vary from weapon to weapon that enable unique features, at the cost of magic points. Small gravestones are introduced. These gravestones light up when interacted with and not only serve as players' torches, but also provide additional lore to the game. The game puts more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players.The game features fewer maps than its predecessor Dark Souls II, but levels were interconnected and were made larger, which encourages exploration. The adaptability stat from Dark Souls II was removed from Dark Souls III. The game features multiplayer elements, like the previous games in the series.
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The Undead Settlement is a location in Dark Souls III. Adjacent locations High Wall of Lothric...