Goblins (also known as Forest Grotesque) are enemies in Dark Souls II.
In-Game Description
- Goblins are humanoid creatures that lurk in the Shaded Woods. These deformed monstrosities give a grotesque impression and do not appear to be products of a natural evolution; rather they seem to have once been human. What twisted force could have rent their humanity and left them in this sad state...?[1]
Description[]
Goblins are grotesque humanoid creatures that either throw rocks or wield poison clubs. Individually, they may be weak, but groups can easily overwhelm players.
They have green-brownish pale skin with their veins visible at plain sight. Their most distinctive feature, however, is having a big, tumorous bulk protruding from their lower bellies.
They feed on the carcasses of foes and presumably make weapons with their bones.
Strategy[]
These creatures are normally found in groups. If allowed to strike all at once, they can inflict poison fairly quickly on the player. A broad weapon with a high staggering power such as the Greatsword would work well on groups. Spells with long casting time will be ineffective, as they move and attack quite fast.
Attacks[]
Unarmed
- Uppercut: Slow uppercut swing. Inflicts poison buildup.
Cudgel
- Slam: Slams its club downward. Inflicts poison buildup.
- Flurry: Performs four consecutive swings with its club and then the goblin drops to the ground to recover for a long time. Can stun-lock the player, resulting in heavy poison buildup.
Sling
- Rock throw: Lunges a rock with great accuracy at the player.
All
- Pounce: Curls up for a moment and then leaps at the player, dropping and holding them onto the ground. Inflicts Bleed buildup.
Drops[]
Notes[]
- The sling-wielding variety cannot be parried.
Trivia[]
- The sounds the Goblins emit are the same sounds made by the Infested Ghouls from Dark Souls.
Gallery[]
References[]
- ↑ Dark Souls II Collector's Edition Guide description.