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Goblins (also known as Forest Grotesque) are enemies in Dark Souls II.

In-Game Description

Goblins are humanoid creatures that lurk in the Shaded Woods. These deformed monstrosities give a grotesque impression and do not appear to be products of a natural evolution; rather they seem to have once been human. What twisted force could have rent their humanity and left them in this sad state...?[1]

Description[]

Goblins are grotesque humanoid creatures that either throw rocks or wield poison clubs. Individually, they may be weak, but groups can easily overwhelm players.

They have green-brownish pale skin with their veins visible at plain sight. Their most distinctive feature, however, is having a big, tumorous bulk protruding from their lower bellies.

They feed on the carcasses of foes and presumably make weapons with their bones.

Strategy[]

These creatures are normally found in groups. If allowed to strike all at once, they can inflict poison fairly quickly on the player. A broad weapon with a high staggering power such as the Greatsword would work well on groups. Spells with long casting time will be ineffective, as they move and attack quite fast.

Attacks[]

Unarmed

Uppercut: Slow uppercut swing. Inflicts poison buildup.

Cudgel

Slam: Slams its club downward. Inflicts poison buildup.
Flurry: Performs four consecutive swings with its club and then the goblin drops to the ground to recover for a long time. Can stun-lock the player, resulting in heavy poison buildup.

Sling

Rock throw: Lunges a rock with great accuracy at the player.

All

Pounce: Curls up for a moment and then leaps at the player, dropping and holding them onto the ground. Inflicts Bleed buildup.

Drops[]

Notes[]

  • The sling-wielding variety cannot be parried.

Trivia[]

Gallery[]

References[]

  1. Dark Souls II Collector's Edition Guide description.
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