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For the Dark Souls III covenant, see Blue Sentinels (Dark Souls III).

The Blue Sentinels is a covenant in Dark Souls II, devoted to protecting members of the Way of Blue covenant and invading worlds of those who have sinned. The covenant operates much like the Blade of the Darkmoon covenant from Dark Souls.

Requirements []

Must speak with Blue Sentinel Targray in the Cathedral of Blue with a Token of Fidelity in your inventory.

How to join[]

Talk to Blue Sentinel Targray. He is located in the Cathedral of Blue, directly after the Old Dragonslayer boss fight. The player must have successfully assisted another player in killing a boss by using the White Sign Soapstone and receiving a Token of Fidelity or find the one in Huntsman's Copse along with a Pharros' Lockstone on a broken pillar or the one dropped by the red phantoms if you use a ascetic on the blue cathedral bonfire or the heide's ruin bonfire (both drop one), otherwise Blue Sentinel Targray will simply dismiss the player. Additionally, using a Bonfire Ascetic in Heide will allow red phantom Blue Sentinels to spawn that drop three Tokens of Fidelity.

Mechanics[]

Benefits[]

Rank Victories Rewards
+0 -

Guardian's Seal

+1 50

Spirit Tree Shield

Slight Blue Aura while in blue phantom form

+2 150

Wrath of the Gods

Strong Blue Aura while in blue phantom form

+3 500 Bountiful Sunlight

Lore[]

The Blue Sentinels are a group that descended directly from the original Blade of the Darkmoon covenant [1][2] that served Dark Sun Gwyndolin in Anor Londo[3]. Because of this they were part of the group that at some time left the city of the gods and Lordran and reached Drangleic, founding the civilization of Heide as Heide's Knights still possess the Cracked Blue Eye Orbs[4], the worn remains of the Blue Eye Orbs that were granted to the Blades of the Darkmoom that served Gwyndolin to mete out the vengeance of the gods at the times of Anor Londo[5]

They shared their origin with that of the Way of Blue[6], which was not a developed religion but a humble prayer that spread naturally among those seeking help[7], but which eventually grew to the point that a huge Cathedral of Blue was built in the heart of the city and that the Blue Sentinels used as their headquarters[8]. The Blue Sentinels served the same role of the organization they originated from[9] and thus were tasked with defending the apostles of Blue from evil spirits[10] by traveling between space and time thanks to the Cracked Blue Eye Orbs[11], the remnants of the ancient Blue Eye Orbs. The victorious knights would be rewarded with miracles from the ancient gods of Anor Londo[12] like Wrath of the Gods[13] and Bountiful Sunlight[14] that had been lost or jealously guarded elsewhere in Drangleic, implying that they had inherited a strong relationship with the knowledge of the culture of the gods of Lordran.

At some point Heide was destroyed due to the rise of the sea levels the city faced and most of it ended up subsumed by the water[15], the city became a pile of unsafe submerged rubble but the upper part of the city and the Tower of Flame continue to exist and host the headquarters of the Blue Sentinels with Targray at its command. The organization would continue to exist to protect the members of the Way of Blue[16], testing the adventurers who arrived in Heide and were confronted by the remaining Heide Knights and Old Knights[17]. and the Cathedral of Blue was defended by an Old Dragonslayer[18] as the ultimate challenge before reaching the leader of the covenant[19].

Despite Heide's fall, the Blue Sentinels continued to exert enormous influence in countries near Drangleic. For example in Volgen, a city ruled by the clerics of the Way of Blue[20], the Sentinels possess great power and have the right to decide who can run a shop through their blessing[21].

Notes[]

  • Talking to Blue Sentinel Targray after achieving rank 3 in the covenant will cause him to give the player his armor set.
  • As Rank increases, the blue aura that surrounds the player when invading will become more prominent.
  • Killing Targray will automatically kick you out of the covenant, but temporarily resurrecting him through his gravestone will let you re-join the covenant.
  • While ordinary invaders receive souls by killing the host, the only way for Arbiter Spirits to gain souls is by killing phantoms and dark spirits summoned by or invading the host.
  • Winning the sparring arena counts towards ranking.

Gallery[]

Videos[]

Dark_Souls_II_-_Blue_Sentinels_Covenant

Dark Souls II - Blue Sentinels Covenant

Achievements[]


Covenants
Bell KeepersBlue SentinelsBrotherhood of BloodCompany of Champions
Dragon RemnantsHeirs of the SunPilgrims of DarkRat KingWay of Blue
  1. Blade of the Darkmoon (item) description.
  2. Blue Sentinels (item) description.
  3. Darkmoon Blade Covenant Ring descriptin.
  4. Cracked Blue Eye Orb description and Cracked Blue Eye Orb#Availability
  5. Blue Eye Orb description and Blue Eye Orb#Availability
  6. Heide Knight Set description.
  7. Blue Seal description.
  8. Blue Sentinel Targray dialogue and Blue Sentinels#How to join.
  9. Blade of the Darkmoon covenant.
  10. Blue Seal and Guardian's Seal description.
  11. Cracked Blue Eye Orb description.
  12. Blue Sentinels#Benefits
  13. Wrath of the Gods (Dark Souls II)#Availability
  14. Bountiful Sunlight (Dark Souls II)#Availability
  15. Heide Knight Set description.
  16. Blue Sentinel Targray dialogue.
  17. "These giant warriors are relics of an era that has long passed. Whether they attack you out of madness or merely as a trial for would-be Knights of the Blue will matter little if they manage to cut you down, though, so stay alert. If you do intend to enlist as a Knight of the Blue, you'll require the power of the Cracked Blue Eye Orbs they hold, so consider this your rite of initiation." (Dark Souls II Collector's Edition Guide description.)
  18. Old Dragonslayer#Location
  19. Blue Sentinel Targray#Location
  20. Ring of Knowledge description.
  21. Maughlin the Armorer dialogue: "A group calling themselves the Blue Sentinels have gained much power in Volgen. You can't even run a shop without their blessing. They claim to be working for the greater good, oh…but it's absolute hogwash."
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