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"You may travel light, but methinks you bear a burden of your own."
— Merchant Hag Melentia

Merchant Hag Melentia is a merchant in Dark Souls II. She is voiced by Marcia Warren.

Location[]

Found in the Forest of Fallen Giants, next to the Cardinal Tower bonfire.

After exhausting all of her dialogue and defeating The Last Giant boss, she moves to Majula, and settles on the left of the bonfire next to the wall.

Plot[]

She sells various wares to the player including pieces of armor, weapons, and sorceries. She will also sell the armor sets and weapons of certain characters if the player has killed them. If the player speaks to her, she provides some information about Drangleic's backstory. Melentia also sells Lenigrast's Key, which opens Blacksmith Lenigrast's workshop in Majula, allowing the player to use his smithing services.

The Covetous Silver Serpent Ring +1 can be gifted to the player by spending 10,000 souls in her shop and exhausting her dialogue.

It costs 4,000 souls to revive her.

Lore[]

The traveling merchant Melentia is one of the few Drangleic survivors. She is always seen carrying her wares on her back. Melentia also seems to be slowly losing her mind.

Strategy[]

When she becomes hostile, she can inflict Curse buildup, instantly turning the player Hollow if the meter should fill.

Character information[]

Wares[]

Item Human Effigy
Human Effigy  ×5
Lifegem
Lifegem  ×10
Amber Herb
Amber Herb  ×3
Firebomb
Firebomb
Witching Urn
Witching Urn
Souls 1,500 300 1,600 200 400
Item Throwing Knife
Throwing Knife
Pharros' Lockstone
Pharros' Lockstone  ×1
Lenigrast's Key
Lenigrast's Key  ×1
Radiant Lifegem
Radiant Lifegem  ×10
Souls 100 4,000 1,000 1,000

Sorcery Soul Arrow
Soul Arrow  ×1
Heal
Heal  ×1
Souls 1,500 1,500

Drops[]

Item Covetous Silver Serpent Ring +1
Covetous Silver Serpent Ring +1
Drop Rate Guaranteed

Health and Souls[]

Health Souls
NG NG+ NG NG+
560 1,412 750 ???

Dialogue[]

Notes[]

Trivia[]

  • During the Network Test, Melentia was located in Huntsman's Copse, next to the first bonfire.
  • Her name is word play for "dementia", hinting at her manner of speech and physical state.
  • A dark aura can be seen emitting from her arms.
  • She can be parried but not riposted.

Gallery[]

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