The Huntsman's Copse is a location in Dark Souls II.
Description[]
The Huntsman's Copse is a dark, forested area filled with a variety of undead, from club-wielding Rogues to grimy Artificial Undead armed with huge sickles.
The area is locked until the player speaks to Licia of Lindeldt at Heide's Tower of Flame after defeating the Dragonrider. After Licia's dialogue is exhausted, she will move to Majula, next to the disabled contraption. She will request 2,000 souls to make the contraption turn, opening a clear path to Huntsman's Copse. Alternatively, the player can kill her for the Rotunda Lockstone needed to operate the contraption.
Lore[]
When the Undead Curse started spreading all over Drangleic, the Huntsman's Copse was used as an undead hunting ground. The Iron King presided over these events and the many cells found here were originally built to imprison the undead prior to hunts. This practice came to an end once the curse had claimed most of Drangleic's populace, and hollow Captive Undead, Rogues, Skeletons, and other menaces now freely wander the copse.
Adjacent locations[]
- Harvest Valley
- Majula (after defeating Dragonrider)
- Undead Purgatory
Bonfires[]
- Undead Refuge: After arriving in Huntsman's Copse, this bonfire is located in a small clearing to the left.
- Bridge Approach: After passing through the dark structure filled with enemies, travel along the path and under a bridge until reaching a ladder. This bonfire is located inside a small room under the bridge, near the base of the ladder.
- Undead Lockaway: From the Bridge Approach, travel further into Huntsman's Copse and across a large, raised bridge. Near a pyre in front of a cave, this bonfire is located in a locked hut that must be opened with the Undead Lockaway Key.
Characters[]
- Creighton of Mirrah (white phantom, SotFS): Exhausting his dialogue will make his summon sign appear behind the gate inside the cave populated by Necromancers and Skeletons.
- Felkin the Outcast (merchant): Found sitting on a chair not far from the Undead Refuge bonfire.
- Bashful Ray (shade, SotFS) : Summon sign located inside the cell behind the first Enhanced Undead the player encounters.
Enemies[]
Characters[]
Respawning[]
- Artificial Undead
- Captive Undead
- Great Moth
- Rogue
- Skeleton
- Torturer
- Undead Laborer
- Giant Basilisk (SotFS)
Non-respawning[]
Bosses[]
Items[]
Keys[]
- Undead Lockaway Key (corpse)
Miscellaneous[]
- Aromatic Ooze (corpse)
- Cracked Red Eye Orb (corpse)
- Flame Butterfly ×3 (corpse)
- Green Blossom (corpse)
- Lifegem ×3 (corpses)
- Monastery Charm (corpse)
- Pharros' Lockstone (corpse)
- Poison Moss ×3 (corpses)
- Poison Throwing Knife ×10 (corpse)
- Small Orange Burr (corpse)
- Token of Fidelity (corpse)
Souls[]
- Large Soul of a Lost Undead (corpse)
- Large Soul of a Nameless Soldier ×2 (corpses)
- Skeleton Lord's Soul (Skeleton Lords - drop)
- Soul of a Nameless Soldier (corpse)
- Soul of a Proud Knight (corpse)
Spells[]
- Combustion (corpse)
- Soul Spear (corpse)
Upgrade materials[]
- Titanite Shard ×4 (corpses)
Weapons[]
- Bandit's Knife (corpse)
- Magic Mace (corpse)
- Morning Star (corpse)
- Notched Whip (corpse)
- Ricard's Rapier (chest)
- Flamberge (corpse) (SotFS)
Gallery[]
Trivia[]
- The network test demo of Dark Souls II took place in this area.