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For the Dark Souls III variant, see Torch (Dark Souls III).

Torches are miscellaneous items in Dark Souls II.

In-Game Description

A torch made by soaking the end of a long stick in pine resin.
Light the torch on the fire of a sconce to illuminate areas for a short time.
The torch can even be lit on bonfires, the flames of which normally do not light objects due to the coating of the bones used to fuel them.

Description and usage[]

A torch is not an item found in the player's inventory. Instead, when each torch is picked up, five minutes are added to a timer visible on the character's equipment screen.

To light a torch, approach a lit bonfire and press Xbox 360 - Button Y - 01/PlayStation - Triangle - 01/N to toggle actions and then press Xbox 360 - Button A - 01/PlayStation - Cross - 01/SHIFT to light it. While lit, torches can be used as a light source in the off-hand to light braziers and sconces, thus increasing lock-on distance.

Having a lit torch in one of your hands extends your sight and lock-on range in dark or dim areas such as almost the entirety of the Undead Crypt (though this will aggravate Grave Warden Agdayne if in the same room, see below) and the tunnels in Harvest Valley that are covered in poisonous gas.

Availability[]

Notes[]

  • Two-handing a weapon or switching the torch for a shield or other weapon will cause it to extinguish, stopping the timer. Getting the torch wet by rolling on top of water will also extinguish it.
  • Torches can be lit at a previously lit brazier or by using a Flame Butterfly.
  • Torches can be used to block a minimal amount of damage with very low stability or used as a weapon to cause minor fire damage over a brief time to an enemy.
  • Lighting a torch while covered in oil will cause the player to combust and take damage. Getting hit with an oil bomb while holding a lit torch will also cause the player to burst into flames. Both of these situations are most commonly encountered in No-man's Wharf.
  • Rolling on top of tar with a lit torch in the Black Gulch creates a pool of flame.
  • There are a few environmental interactions associated with the torch:
    • In Sinner's Rise, there are two locked rooms next to the Lost Sinner's arena that contain ducts, which gives players an option to have a larger lock-on distance and predict attack patterns much easier when facing the boss. Unlocking these requires the Bastille Key, which varies in location for the Original version and SotFS.
    • To the right, across the second available bonfire at Earthen Peak, is the axle of the giant windmill. Setting it ablaze will remove the poisonous pools in the upper levels, including Mytha's boss arena.
    • Below the lowerable second bridge in the area outside of Agdayne's location is a useful lighting mechanism that can be activated via a small statue beneath the fog gate. Activating it will illuminate most of the room. Do keep in mind that if you are in the same room as the Grave Warden and the Host of the world either brings a lit torch of their own or has Cast Light active or the hollow with a torch from earlier in the area follows you in, Agdayne and his followers will become aggravated and attack.
      • In Scholar of the First Sin, lightning this mechanism will spawn several Insolent dark spirits throughout the whole level. For every Dark Spirit killed, one torch is extinguished which will eventually result in the area being dark again.
      • Also in Scholar of the First Sin, a brazier has been added near this area, at the middle of a bridge. Lightning it will spawn another Insolent.
    • In Frozen Eleum Loyce, there are four braziers outside a big gate. Lighting them all will make the gate to open but due to the windy weather, torches will go out as soon as they are lit. The player first needs to have audience with Alsanna in order for her to remove her seal and stop the winds.

Gallery[]

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