Frostbite redirects here. For the skill, see Frost (skill).

Frost is a negative status effect in Dark Souls III, inflicted by weapons, spells, or attacks from certain enemies within the game.


If Frost is inflicted on the player, a green status bar will appear. As Frost is inflicted repeatedly, the status bar will become increasingly red, until it is fully red, which is when the Frostbite effect will occur.

The amount of Frost inflicted by weapons wielded by the player is influenced by whether they meet the requirements of a weapon or not. If the player does not meet a weapon's requirements, then the amount of Frost inflicted will be reduced by a large percentage.


  • Reduction in movement speed.
  • Slower recovery when getting staggered.
  • A portion of health is taken off upon infliction, which is unaffected by the player's stats, weapons used or the enemy's defenses.
  • -15 to Stamina regeneration.
  • Damage absorptions are reduced by 15 - 20%.
  • Immunity to further Frost build-up while status bar is draining.

All effects, except the damage burst, go away once the status bar depletes. Alternatively, taking any form of Fire damage will instantly cure the effect; however, any Fire damage taken during the build-up stage will not remove any accumulated Frost build-up.

In addition, taking any form of Magic, Lightning or Dark damage will not cure the effects listed above, nor will wielding a Torch or Pyromancy Flame.



Frost weaponryEdit

The following list contains weapons that cause Frost build-up:

Frostbite mitigationEdit

Frostbite preventionEdit


  • Frost is effective against all knights that can't inflict Frostbite, and enemies that still have flesh.
  • Frost build-up is the only weapon stat that cannot be altered through infusion, either positively or negatively.
  • Due to Fire damage instantly clearing the Frostbite status, one can alternate between a Fire and Frost weapon to rapidly inflict Frost multiple times on enemies in a short timespan.
    • It's important to note that there's no way for a weapon to inflict both Frost and Fire with the same attack without the use of bugs, meaning this strategy requires one to use a separate fire source, such as Firebombs, pyromancies, or a second, Fire-infused, weapon.


  • It is implied that Pontiff Sulyvahn is the source of almost all Frost items, except for the scythe Friede wields, due to his history with the painting.