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Eleum Loyce lies in a large, snow covered valley. Tall pine trees grow among the scattered architecture. A citadel stands at the heart, atop a large outcropping of rock with numerous sharp turrets.
At an unknown point, an ancient Chaos was discovered deep below the land. In an attempt to appease the raging flame, the Ivory King built a great cathedral at its mouth and the oracle of Eleum Loyce, Alsanna, prayed in silent vigilance. The attempt was unsuccessful and the flames still raged.
The king ordered the construction of the Garrison Ward, great protective wall, to confine the encroaching Chaos. Eleum Knights and golems were posted throughout the garrison to lead the advance on the swollen flame on the king's orders. With his throne upon the very mouth of Chaos, Eleum Loyce served as the first line of defense should the Chaos be unleashed.
Some attempts were made to combat the Chaos. The Knights of Loyce, led by Sir Fabian, were devoted guardians of the land. They delved valiantly into the depths of Chaos to exterminate the terrible things that dwelled there, but not one of the knights returned. Eventually, the Ivory King sensed the degradation of his soul and left Eleum Loyce without a word, leaving everything to Alsanna. He traveled deep into the Chaos until he was devoured by the flames.
At some point after the King's departure, the ivory gates of the city were flung open, and the land grew cold and lifeless. The few knights and golems that survived remain dutifully on guard, awaiting the call of their master.
- Outer Wall: The starting bonfire is located after opening the ivory gates with the Frozen Flower.
- Abandoned Dwelling:
- Inner Wall:
- Lower Garrison: Between the Outer Wall and Abandoned Dwelling bonfires. After the square with a fountain, go to the broken bridge and take the elevator on the right (must meet Alsanna to melt the ice), leading to a courtyard with columns. Cross the courtyard, climb the ladder and head to the tower near the elevator.
- Expulsion Chamber: Between the Abandoned Dwelling and Inner Wall bonfires, Garrison Ward Key required. On the left after the first Rampart Golem. The door to the bonfire is guarded by a Rampart Golem and three Undead Prisoners.
- Frozen Golem
- Forest Spirit
- Ice Golem
- Ice Rat
- Rampart Golem
- Frost Hound
- Undead Prisoner
- Azal's Staff
- Bone Fist
- Curved Nil Greatsword
- Retainer Staff
- Sorcerer's Twinblade
- Twin-headed Greatbow
- Winged Spear +7