An advanced version of the Winged Knights, this time with an armor plated in gold and featuring real wings protruding from their backs.
Only three are encountered in the game, all of them awaiting at their lookout post on the Grand Archives' highest tower, atop the main dome. As the player approaches, all three will jump down at the same time for an ambush, one wielding twinaxes and the other two wielding halberds. They have advanced attack versions from their Winged Knights counterparts and also feature some devastating new moves and spells.
Once they land, the two halberd-wielding knights will stay on post, while the third will start patrolling around the dome.
Only three appear in the game and they are all found at the top of the Grand Archives' highest tower, located at the center of the main dome and opposite to Lothric's and Lorian's boss arena. As the player approaches the tower, all three will jump down at the same time from their lookout post for an ambush.
Beneath the rooftops where Gertrude's Knights are fought, a drop into the upper rafters of the Grand Archives reveals a large bird cage, messy with white feathers and containing a corpse holding the spell scroll for Divine Pillars of Light. This implies that the knights were contained in the Grand Archives, and later escaped.
The three Gertrude's Knights can be seen from a distance, holding position at the top of a tower located at the center of the archives' main dome. As the player approaches the tower, all three will jump down at unison. They are very powerful enemies with a vast repertoire of devastating attacks that should not be taken lightly.
The player is advised to approach the tower by their blind side in order to stay out of sight when they land, and hide as soon as they jump down. The one wielding twinaxes will start making rounds around the dome and it is recommended to take him on first once he reaches the opposite side. The overall general tactics used for dealing with the Winged Knights should be followed, adapting them to the Gertrude's Knights new attacks and disengaging when they cast Divine Pillars of Light if necessary.
After the first one falls, the player can then cautiously approach another from behind, trying to score a backstab before he reacts, or at least driving him away from his companion.
They are susceptible to Rapport, which will turn them into allies for a short period of time, either for fighting the other knights or for attacking them without fear of retaliation.
Large Titanite Shard
|Drop Rate|| Guaranteed |
(unless it drops a Chunk)
|5%|| Guaranteed |
(once all three knights are defeated)
Winged Knight Twinaxes
Winged Knight Halberd
|Drop Rate|| 25% |
| 25% |
- Added to their normal drops, the player will also receive a Titanite Slab once all three are defeated.
- Can be backstabbed.
- Susceptible to Alluring Skulls.
- Susceptible to the Rapport pyromancy, allowing for an easy farming method.
- They have the highest soul drop of any respawning enemy in the game, and are in relatively close proximity to a bonfire (Grand Archives or Twin Princes), making them arguably the best farming spot in the game. On NG+ with the Shield of Want and the Covetous Silver Serpent Ring equipped, one knight will drop over 34,000 souls. This can be boosted further with the Symbol of Avarice equipped.
- They also frequently drop high-grade Titanite.