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As a general rule, hexes that require more intelligence than Faith require a staff to cast, while those that require more Faith than Intelligence require a sacred chime. Hexes cast from staves tend to be more destructive, while hexes cast from chimes tend to be not as destructive, and in some cases the damage dealt is dependent on the amount of souls the caster has, consuming souls in the process.
Some weapons that are neither staves nor chimes exist which can be used to cast hexes, such as the Mace of the Insolent.
Most hexes take more than one Attunement slot, in exchange for their unique effects.
Fires a heavy Dark Orb.
|Fires a spread of small orbs.||8-15||2||19||12||Straid|
|Creates a cloud of poison fog.||4-8||2||25||14||Straid|
|Creates several orbs that seek targets within range.||8-15||3||40||24||Straid|
|Causes the corpses of defeated enemies to explode.||10-20||2||22||20||Chloanne|
|Imbues equipped weapon with Dark damage.||4-8||1||16||14||Felkin the Outcast|
Whisper of Despair
|A projectile lowers an enemy's defense by 100 for 30 seconds upon impact.||2-5||1||24||18||Grave of Saints|
|Makes caster immune to all damage for 1.5 seconds.||4-8||3||35||27||Straid of Olaphis|
|Similar to Repel but deflects all spells for 1.5 seconds.||2-5||2||38||25||Doors of Pharros|
|Reduces all incoming damage by 35% for 20 seconds, but also narrows vision.||3-6||2||42||30||Straid of Olaphis|
|Similar to Soul Greatsword (with dark damage) except it also fires a projectile mid-swing.||3-6||2||55||29||Shulva, Sanctum City|
|Creates an orb in front of the player that then fires 5 homing dark skulls.||4-8||1||35||30||Brume Tower In a tower housing the Scorching Iron Scepter.|
Scraps of Life
|Creates dark pillars around the caster.||4-8||1||8||12||Cromwell|
|Creates a vortex of dark orbs around the caster.||3-6||2||12||21||Magerold|
|Fires a dark mass of energy at target. Damage scales with souls.||20-30||2||10||18||Felkin|
Pilgrims of Dark
Great Resonant Soul
|Stronger version of Resonant Soul. Damage scales with souls.||8-15||2||13||26||Felkin|
Pilgrims of Dark
|Strongest version of Resonant Soul. Damage scales with souls.||3-6||4||30||47||Pilgrims of Dark|
|Temporarily increases max HP at the cost of souls.||2-4||1||11||19||Felkin the Outcast|
|Similar to Dark Weapon, but damage imbued scales with souls.||2-5||2||15||24||Felkin the Outcast|
|A dark mass damages anyone nearby. 8 second duration and damage scales with souls.||3-6||1||20||35||Straid of Olaphis|
|Prevents nearby enemies from casting spells for 30 seconds.||2-5||2||27||44||Darkdiver Grandahl|
Promised Walk of Peace
|Increases equip load of enemies and the caster.||2-5||2||30||40||Shulva, Sanctum City|
|Fires multiple dark projectiles.||2-6||2||22||60||Frozen Eleum Loyce|
|Hexes • Miracles • Pyromancy • Sorcery|