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Hexes

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Hexes are a class of spells in Dark Souls II.

General informationEdit

Hexes can be bought from various merchants and trainers, while others can be found as loot throughout Drangleic. Hexes are unique in that they require both Faith and Intelligence in order to be used.

As a general rule, hexes that require more intelligence than Faith require a staff to cast, while those that require more Faith than Intelligence require a sacred chime. Hexes cast from staves tend to be more destructive, while hexes cast from chimes tend to be not as destructive, and in some cases the damage dealt is dependent on the amount of souls the caster has, consuming souls in the process.

Some weapons that are neither staves nor chimes exist which can be used to cast hexes, such as the Mace of the Insolent.

The damage dealt by hexes is heavily influenced by the Dark Attack Bonus stat. Dark bonus is increased as both Intelligence and Faith are raised at the same rate.

Most hexes take more than one Attunement slot, in exchange for their unique effects.

HexesEdit

Hex Effect Uses Icon DaSII SpellSlots
Slots
Icon DaSII Intelligence
Int.
Icon DaSII Faith
Faith
Location
Dark Orb II
Dark Orb

Fires a heavy Dark Orb.

20-30 1 12 10 Straid
OR
Felkin
OR
Grandahl
Dark Hail
Dark Hail
Fires a spread of small orbs. 8-15 2 19 12 Straid
OR
Magerold
OR
Grandahl
Dark Fog II
Dark Fog
Creates a cloud of poison fog. 4-8 2 25 14 Straid
OR
The Gutter
Corpse
Affinity
Affinity
Creates several orbs that seek targets within range. 8-15 3 40 24 Straid
OR
Kobold
Drop
Dead Again
Dead Again
Causes the corpses of defeated enemies to explode. 10-20 2 22 20 Chloanne
OR
Razorback Nightcrawler
Drop
Dark Weapon
Dark Weapon
Imbues equipped weapon with Dark damage. 4-8 1 16 14 Felkin the Outcast
Whisper of Despair
Whisper of Despair
A projectile lowers an enemy's defense by 100 for 30 seconds upon impact. 2-5 1 24 18 Grave of Saints
Corpse
Repel
Repel
Makes caster immune to all damage for 1.5 seconds. 4-8 3 35 27 Straid of Olaphis
Twisted Barricade
Twisted Barricade
Similar to Repel but deflects all spells for 1.5 seconds. 2-5 2 38 25 Doors of Pharros
Corpse
Numbness
Numbness
Reduces all incoming damage by 35% for 20 seconds, but also narrows vision. 3-6 2 42 30 Straid of Olaphis

Dark Greatsword

Dark Greatsword

Similar to Soul Greatsword (with dark damage) except it also fires a projectile mid-swing. 3-6 2 55 29 Shulva, Sanctum City
Recollection
Recollection
Creates an orb in front of the player that then fires 5 homing dark skulls. 4-8 1 35 30 Brume Tower In a tower housing the Scorching Iron Scepter.
Scraps of Life
Scraps of Life
Creates dark pillars around the caster. 4-8 1 8 12 Cromwell
OR
Black Gulch
Corpse
Darkstorm
Darkstorm
Creates a vortex of dark orbs around the caster. 3-6 2 12 21 Magerold
OR
Grandahl
Resonant Soul
Resonant Soul
Fires a dark mass of energy at target. Damage scales with souls. 20-30 2 10 18 Felkin
OR
Pilgrims of Dark
Rank 1
Great Resonant Soul
Great Resonant Soul
Stronger version of Resonant Soul. Damage scales with souls. 8-15 2 13 26 Felkin
OR
Pilgrims of Dark
Rank 2
Climax
Climax
Strongest version of Resonant Soul. Damage scales with souls. 3-6 4 30 47 Pilgrims of Dark
Rank 3
Resonant Flesh
Resonant Flesh
Temporarily increases max HP at the cost of souls. 2-4 1 11 19 Felkin the Outcast
Resonant Weapon
Resonant Weapon
Similar to Dark Weapon, but damage imbued scales with souls. 2-5 2 15 24 Felkin the Outcast
Lifedrain Patch
Lifedrain Patch
A dark mass damages anyone nearby. 8 second duration and damage scales with souls. 3-6 1 20 35 Straid of Olaphis
Profound Still
Profound Still
Prevents nearby enemies from casting spells for 30 seconds. 2-5 2 27 44 Darkdiver Grandahl
Promised Walk of Peace
Promised Walk of Peace
Increases equip load of enemies and the caster. 2-5 2 30 40 Shulva, Sanctum City
Dark Dance
Dark Dance
Fires multiple dark projectiles. 2-6 2 22 60 Frozen Eleum Loyce
Magic
HexesMiraclesPyromancySorcery

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