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This is a list of all the icons that appear in Dark Souls and on this wiki.
Attack values are the values that determine how much base damage that a weapon causes. The actual damage inflicted can be influenced by Parameter Bonuses.
|Amount of Physical damage inflicted|
|Amount of Magic damage inflicted|
|Amount of Fire damage inflicted|
|Amount of Lightning damage inflicted|
|Critical hit damage bonus|
Damage reduction values are values that are displayed on weapons and shields and determine the percentage of damage mitigated when blocking. For example, a shield with 95% physical damage reduction taking 100 damage will block 95 damage and the user will take only 5 damage.
|Percentage of Physical damage reduction|
|Percentage of Magic damage reduction|
|Percentage of Fire damage reduction|
|Percentage of Lightning damage reduction|
|Stability (higher number uses less stamina when blocking)|
Auxiliary Weapon EffectsEdit
Additional Weapon Effects
Attack Type DefenseEdit
|The amount of protection you receive against Regular attacks|
|The amount of protection you receive against Striking attacks|
|The amount of protection you receive against Slashing attacks|
|The amount of protection you receive against Thrusting attacks|
Elemental Defense values are values that appear on armor and determine how much defense they provide to elemental based attacks.
|The amount of protection against Damage based attacks|
|The amount of protection against Fire based attacks|
|The amount of protection against Lighting based attacks|
Resistances are values that appear on armor that determine bonus resistances when wearing them.
|This value determines your characters Poise, or the ability to maintain its offense form while receiving attacks; the higher the number, the more likely one will not be interrupted or staggered.|
|How much additional resistance the armor has to Bleed|
|How much additional resistance the armor has to Poison and Toxic|
|How much additional resistance the armor has to Curse|