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Invading NPC

Invaders is a form of PvE and PvP in Dark Souls.

General Information

When playing the game, the player may be invaded if certain parameters are met. While invaded by characters or other players, Fog Doors appear in the general area and it becomes impossible to exit the game through the in-game menu.

Invaders are still mortal to environmental hazards and it is possible to bait a Player Invader towards the Hellkite Bridge and have the Drake incinerate the Invader with its initial fly-by attack. Also, Invaders are not immune to the lava in Lost Izalith or the poison swamps in Blighttown and players can lure Invaders into these hazards to kill them slowly.

Once the process of invading another world is initiated, it cannot be cancelled, with the exception of dying or exiting the game.

Character Invaders

While exploring in human form, there are certain areas of the game that will trigger an invasion by a character Black Phantom, otherwise known as Red Phantoms. These Black Phantoms will drop some combination of souls, humanity, and items, if applicable. These encounters will not occur while in Hollowed form, and will no longer trigger once the area boss is killed. Some NPC Invaders have a non-phantom version of themselves somewhere in the game world.

Player Invaders

If playing Online while exploring in non-hollow form, the world may be invaded by another player.

  • To prevent any form for "unfair treatment", there's a level scaling when invading. When invading, it is only possible to invade players who are 10 levels below or any amount higher in level than the invading player. This way, it is possible that a lvl 500 player can be invaded when just starting the game. However, it is also possible to get invaded by a player that is of a lower soul level, but with much better gear (people transfer powerful gear to lower level characters just for this purpose).
  • After each PvP-battle, a global, invisible clock starts counting down from around 10 minutes. That clock prevents one from being invaded again until it runs out, unless one uses the Dried Finger, which resets the clock to 0.

Distinguishing Invaders

Players may only invade one's world while playing Online. NPC, or character Invaders always trigger when exploring in a certain area, and their name will exactly match their non-phantom version from the game world. Character Invaders will attack on sight, and not stop attacking at any point until either the Player or the Invader is dead. That is to say, character Invaders will not make any gestures or stand still during their invasion. Any invader not listed below is a player invader.

Locations of Character Invaders

Depths

Kirk, Knight of Thorns: Invades near the exit from the Basilisks and may drop Barbed Straight Sword and/or Spiked Shield.

Blighttown

Maneater Mildred: In the Swamp, triggered by walking in the area near the bonfire. Drops the Butcher Knife.

Painted World of Ariamis

Xanthous King, Jeremiah: drops the Notched Whip, around the area with impaled hollows and three lootable corpses.

Tomb of the Giants

Paladin Leeroy: After the last bonfire, and before Gravelord Nito. Triggered when walking into the cave area. Drops the hammer Grant and the shield Sanctus.

Demon Ruins

Kirk, Knight of Thorns: Invades on the ledge right before the Capra Demon congregation. May drop Barbed Straight Sword and/or Spiked Shield. Kirk does not invade here if the Lordvessel has not been placed yet.

Lost Izalith

Kirk, Knight of Thorns: Spawns next to the Fog Door leading to the Bed of Chaos. May drop Barbed Straight Sword and/or Spiked Shield.

Oolacile Township

Marvellous Chester: Spawns down the stairs near the first Bloathead Sorcerer (which is part of the Artorias of the Abyss DLC).

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