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For the Dark Souls II variant, see Iron Flesh (Dark Souls II).
For the Dark Souls III variant, see Iron Flesh (Dark Souls III).

Iron Flesh is a Pyromancy in Dark Souls.

In-Game Description

Pyromancy of Carmina, who harnessed the power of flame to actualize the inner-self. Iron flesh boosts defense and resilience.
Use of this pyromancy requires caution, as the caster becomes exceedingly heavy and unable to move freely.

Availability[]

General Information[]

Iron Flesh turns the player's body into metal. During this time, the player becomes metallic and receives greatly reduced physical damage (damage reduced by 40% before defenses), an increase of lightning damage taken (amplifies by 45%), as well as an immunity to staggering. Exceptions are attacks with large stun animations, such as those that flatten the target, knocked them into the air, or sent them flying backwards, which are reduced to roughly the same stun as being kicked. Users are also granted a high deflection bonus to their person, causing many attacks to bounce off them, which deals less damage and staggers opponents, leaving them open to extra damage during the stagger animation. However, their movement speed is greatly decreased (reducing their mobility to the point where it's as if they're past 100% their endurance level), preventing rolls, backsteps, and sprinting.

Overview[]

Pre-patch 1.04/1.05, Iron Flesh was immensely powerful and popular for taking down bosses such as the Four Kings and Gwyn, Lord of Cinder. However, it has since been nerfed drastically and is no longer very effective, greatly decreasing the practicality of using it.

Iron Flesh is almost never used in PvP, as the increased defense rarely, if ever, justifies the massive movement penalty.

Gallery[]

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