Kirk is an invader that can assault the player three times in a playthrough: first, at the Basilisks in the Depths; again at the Demon Ruins shortly after the first Capra Demon (only invades after placing the Lordvessel), and lastly in Lost Izalith next to the Bed of Chaos.
As with other Black Phantoms, Kirk will not invade in the respective areas if the boss of the area has been killed.
As with all other Black Phantoms, Kirk will only invade if the player has reversed his or her hollowing.
Kirk invades the player in the above-mentioned places. He has no dialogue whatsoever and does not contribute to the story at all, probably being present only to give the players a taste of PvP experience.
Kirk is a standard melee fighter. When he rolls his armor deals minimal damage, but will stun low-poise players, so keeping a shield up makes fighting him considerably easier.
Kirk invades at very inconvenient places: in the first and third instances, he's likely to invade while the player already has their hands full fighting others, and in the second, he fights on the edge of a ledge, making it likely for the player to accidentally launch either him or themselves off. Keep these in mind when fighting him and plan accordingly.
The Thorns Set spawns in the Daughter of Chaos area in Quelaag's Domain if Kirk is defeated all three times, however his sword and shield are not definite drops, and may never be dropped for the player.
The locations at which Kirk invades are not a set order, it is contingent on which order player has chosen to visit while being in a non-hollowed state.
Health and SoulsEdit
|Location||Physical Defenses||Elemental Defenses||Resistances|
These stats are sourced from FuturePress's Official Dark Souls Strategy Guide.
Barbed Straight Sword
- One of the promotional pictures for Kirk features him invading a player in New Londo Ruins; however, he never invades there in-game.