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Leveling Up is a gameplay mechanic in Dark Souls.

General informationEdit

Level Up is available as an option while resting at any Bonfire. When leveling up, one spends accumulated souls to invest points into one of eight stats. This can cause a variety of effects, including increasing total health, stamina, damage dealt and the number of spells that can be attuned.

StatsEdit

Max soul levelsEdit

Max soul level is limited by the total sum of stats, which is 792 at maximum.

 Class  Starting Level Starting Points Max Level Max Points to Assign
Warrior 4 86 710 706
Knight 5 86 711 706
Wanderer 3 86 709 706
Thief 5 86 711 706
Bandit 4 86 710 706
Hunter 4 86 710 706
Sorcerer 3 82 713 710
Pyromancer 1 84 709 708
Cleric 2 84 710 708
Deprived 6 88 710 704

Soul cost per levelEdit

As the player levels up, the cost for each successive level increases. The cost of attaining a certain level is given by the formulas below (results rounded to the nearest integer).

  • Levels 2-12: Cost = 0.0068 * Level^3 - 0.06 * Level^2 + 17.1 * Level + 639
  • Levels 13-240: Cost = 0.02 * Level^3 + 3.06 * Level^2 + 105.6 * Level - 895

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