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Lifehunt Scythe

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For the Dark Souls III miracle, see Lifehunt Scythe (Dark Souls III).

The Lifehunt Scythe is a halberd in Dark Souls.

In-Game Description

Scythe born from the soul of Priscilla, the stark white crossbreed trapped inside the Painted World of Ariamis. Even the Gods feared Priscilla's lifehunt ability, and in the hands of a mortal, its power will turn upon its wielder.

AvailabilityEdit

The Lifehunt Scythe is created by ascending any +10 halberd or whip at the Giant Blacksmith in Anor Londo, with the Soul of Priscilla and 5,000 souls.

CharacteristicsEdit

The Lifehunt Scythe is unique in that it inflicts Bleed buildup to the wielder. It makes up for this by having both the highest Bleed buildup speed (against the target) in the game and the highest blood loss damage in the game (tied with Priscilla's Dagger at 50% of total hit points).

The Lifehunt Scythe is very similar to the Great Scythe, even possessing identical movesets. It has a slightly higher Strength requirement, higher base damage, scales slightly worse with Strength and Dexterity, is slightly heavier and has less durability.

The Lifehunt Scythe's bleed buildup on the user can be largely lowered if used in conjunction with the Bloodbite Ring or the Bloodshield. It can be removed by stocking and using Bloodred Moss Clumps.

MovesetEdit

The Lifehunt Scythe has greatly reduced ending lag if its hits connect.

Attack Description
One-handed
Weak Attack
Vertical swing. Good range but very high starting lag for a weak attack, poor ending lag if the player does not hit anything and almost no horizontal hitbox to speak of with poor tracking. Can combo fairly well if the first hit connects.
One-handed
Strong Attack
Wide, horizontal swing. Hitbox is very large, affecting everything in an almost 180° radius in front of the player. High starting lag and relatively high ending lag.
Two-handed
Weak Attack
Vertical swing. Good range but very high starting lag for a weak attack, poor ending lag if the player does not hit anything and almost no horizontal hitbox to speak of with poor tracking. Can combo fairly well if the first hit connects.
Two-handed
Strong Attack
Player steps forward while swinging horizontally. Very wide hitbox (almost 360° around the player) and long reach. Some starting lag, with a medium level of ending lag for a strong attack. Can combo fairly well if the first hit connects.
Jump Attack Jumps swinging horizontally in front of the player. Low starting and ending lags with a good hitbox.
Running Attack Player hops forward and swings horizontally. Almost no starting lag, low ending lag, good hitbox but average range.
Rolling Attack Vertical swing. Similar to the weak attack, with poor tracking and hitbox but with good range.
Kick Standard kick.
Left-handed
Weak Attack
Block.
Left-handed
Strong Attack
Wide, horizontal swing. Almost identical to the one-handed strong attack on the right hand.

UpgradesEdit

Requires: Demon Titanite and 2,000 souls per upgrade.
Variation Attack Values Parameter Bonus Damage Reduction
Dmg phy Dmg mag Dmg fire Dmg lght Para str Para dex Para int Para faith Dmgrd phy Dmgrd mag Dmgrd fire Dmgrd lght
Lifehunt Scythe 180 E B 40 10 30 30
Lifehunt Scythe +1 (Demon Titanite ×1) 198 E B 40 10 30 30
Lifehunt Scythe +2 (Demon Titanite ×1) 216 E B 40 10 30 30
Lifehunt Scythe +3 (Demon Titanite ×2) 233 E B 40 10 30 30
Lifehunt Scythe +4 (Demon Titanite ×2) 252 E B 40 10 30 30
Lifehunt Scythe +5 (Demon Titanite ×4) 270 E B 40 10 30 30


GalleryEdit


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