Can deal contact damage thanks to the thorns that cover his armor. While the damage itself is minimal, it will also drain some poise, which may end up staggering the player and leave them open for following attacks.
Kirk will not invade if the player has already killed the Deacons of the Deep.
Invades once the player reaches the central cloistered area on the first floor of the cathedral, spawning on the opposite corridor. A Thrall will be patrolling on the left side, so it is advised to take it out first lest it meddles during the fight.
The player may start attacking Kirk at a distance as soon as he finishes spawning, although after being hit once or twice he will start evading most attacks.
While coming equipped with a shield, Kirk will rely more on an offensive approach. Since he keeps his defenses down for most of the fight, the player may take the first step and receive him with a two-handed attack. He will frequently use Stance in an attempt to break through the player's defenses. Lure him into attacking and make him miss, then counterattack.
When attacked, he will often roll in the player's direction in an attempt to inflict contact damage thanks to the thorns that cover his armor. The damage is minimal, although it does drain some poise; evade to the side. If he manages to inflict damage, don't lose composure and gain some distance, as attacking him at this moment usually means taking more damage from his armor due to being in close proximity to the player.
Barbed Straight Sword
- Restores two Estus Flask charges upon defeat.
- Once Kirk has been defeated, a corpse holding the Set of Thorns will appear in Rosaria's Bed Chamber.
- He seems to be the same Kirk from Dark Souls.