Lorian is a knight with pale skin and long silver hair, armed with a flaming greatsword. He is mute and crippled, unable to stand on his legs for more than a second. He is much larger than his sibling, Lothric.
Lothric appears frail with thin pale arms and long fingers, he wears a black robe and during the second phase he will teleport down and hold on to his brother's back.
The Twin Princes are found at the top of Lothric Castle, after clearing the Grand Archives. The player must cross the second of the great bridges, which is guarded by a large number of entrenched Hollow Soldiers, as well as blue-uniformed red-eyed Lothric Knights.
There are two accessible elevator shortcuts to this boss. The first is found at the end of the Grand Archives, immediately after defeating Lion Knight Albert, Black Hand Kamui and Daughter of Crystal Kriemhild, and before the great bridge where the path diverges to allow the player to access Gertrude's prison. The elevator here takes the player down to the Grand Archives bonfire. The second is at the end of the great bridge and before entering Lothric's throne room, an elevator on the right will take the player down to the area beyond the castle keep, to the intersection that leads to the Dragonslayer Armour and Sunlight Altar. The second elevator is a double lift that contains a Titanite Slab at the bottom.
Lothric and Lorian (along with Ocelotte) are the sons of King Oceiros and the queen of Lothric. They are said to be inseparable due to a curse, and when the bell tolled to signify the fading of the flame, they rejected their duty to become Lords of Cinder and watched the fire fade from a distance.
Lothric may have never actually become a Lord of Cinder despite having a throne dedicated to him in Firelink Shrine; he was not resurrected when the bell tolled, and it is implied that he never took his throne in the first place. There are several points in the game that confirm this:
- They are not shown in the opening cutscene.
- The description of their soul implies that they never became Lords of Cinder.
- Lothric still retains his sanity, something that most dead/hollow and resurrected beings in the Dark Souls universe lack, suggesting that he never died.
- After returning all Cinders of a Lord to their thrones, Lothric's head is the only one that still has its flesh.
Note: There is a theory that the royal family of Lothric wanted to create the perfect Heir to the Fire but failed, which is why Lothric is cursed.
- Orbeck of Vinheim: after giving him all four sorcery scrolls and purchasing all of is available spells, he will disappear from Firelink Shrine, and will be available as a summon. His sign appears at the end of the great bridge, on a rampart to the left.
- Sirris of the Sunless Realms: after completing her quest line by helping her defeat Holy Knight Hodrick, her summon sign will appear to the left of the boss fog.
When the player enters the throne room, they will view a cutscene where Lothric, Younger Prince addresses them, stating his disdain for his duty to become a Lord of Cinder. During this, Lorian, Elder Prince will crawl from the shadows and prepare to fight the Ashen One.
The battle will begin with the player facing Lorian alone. While Lorian is crippled below the waist and has trouble moving by himself, he is aided by Lothric, who will use his magic to teleport Lorian around the arena, whether it is to a blind spot to the player's side or away to allow him to use his special attacks. All of Lorian's attacks deal moderate damage and inflict Fire damage, and he has numerous combos that can add up to quickly kill unwary players.
Lorian's most powerful attack has him teleport away from the player, and then begin charging his sword with holy energy; after a few seconds, he will slam his sword into the ground and unleash a ray of light at the player, dealing extreme amounts of damage. As this attack is capable of killing players in a single hit, it is imperative to roll to avoid it at all costs.
Once Lorian has been felled, another cutscene will take place with Lothric coming down from his bedstead to aid his brother, reviving him and then climbing onto his back. The battle will then recommence, with the player facing the Twin Princes.
During the second phase, Lorian will possess the same abilities that he did before, however now he will be aided by Lothric, who adds his own attacks on top of Lorian's. These include a holy version of Homing Soulmass, as well as Soul Spear.
Each brother has his own individual health bar, which can be damaged by attacking either target. As the Lord of Cinder is Lothric, the objective of the second phase is to focus all damage on him. If Lorian is killed again, Lothric will channel a spell to revive him; after a few seconds, he will unleash an area-of-effect explosion that will damage and knock back the player, and Lorian will be revived with most of his health, resuming the battle.
Once Lothric's health bar has been depleted, Lorian will automatically fall as well, ending the battle.
Lorian, Elder PrinceEdit
- Sword Swings: Lorian has a myriad of attacks and combos that he will perform when the player is nearby. They are relatively well-telegraphed and can be rolled through to avoid, but have short recovery times that make it hard to get more than one or two attacks in on Lorian at a time. As well, he also has various retaliatory attacks that allow him to hit players who manage to get behind him. Lorian's most common combo is two horizontal swings, sometimes followed by an overhead smash, though occasionally he will perform a forward stab instead. Lorian has a blind spot on his left (player's right) side where his swings can have trouble connecting. As well, his attacks are somewhat elevated, so lowering the player's hitbox through overhead attacks or certain weapon arts such as that of the Farron Greatsword can sometimes cause his swings to miss completely. All of Lorian's attacks deal split Physical and Fire damage, so if blocking his attacks a shield with high fire reduction such as Dragon Crest Shield or Black Iron Greatshield is recommended.
- Lunging Overhead: If the player is in front of Lorian and not within immediate melee range, Lorian may quickly lunge forward and bring his sword down in an overhead slash. This attack has almost no tell (Lorian will lurch down slightly and bring his left hand to the ground), so quick reactions are necessary in order to avoid it. Lorian will often use this attack in an attempt to punish players who retreat away to drink Estus or cast a spell/buff, however it can be avoided by backing far enough away.
- Dropping Strike: Lorian will raise himself to his feet, and then bring the weight of his whole body down on his sword into one powerful strike. As this attack is well-telegraphed, it can be reliably dodged by rolling to the side when he begins his fall. During the second phase, Lothric will cast Holy Homing Soulmass at the end of the drop.
- Teleport: Lothric will teleport Lorian around the battle arena, allowing Lorian to quickly bring his attacks to bear on the player or to attack them from a blind spot to the player's side or back. When this happens, it is important to read Lorian's tell right before he disappears, because he will always resume his attack with that tell when he emerges, allowing players to predict which attack he will use after a short delay. This means that with good timing, even attacks from behind the player can be predicted and dodged with good rolling. Additionally, whenever the player enters the arena beyond the first encounter, Lorian will often greet the player with a teleporting attack, but will not do so if the player does not move away from the entrance fog for the first few seconds of the fight.
- Plunging Attack: Sometimes, before executing the overhead part of his three-slash combo, Lorian will teleport away. When he emerges, it will be right above the player, where he will bring the sword down in a plunging attack. This attack can usually be predicted by the teleportation circle appearing extremely close to the player but with nothing emerging from it on the ground, indicating that Lorian is above them. The best course of action is to immediately roll away, as the plunge has a narrow hitbox and predictable timing. Lorian will take some time to recover from this, allowing the player to get some attacks in.
- Fire Wave: Lorian will bring himself upright, holding his sword up to his right with both hands. He will then bring the sword down behind him and slash forward after a short delay, casting a wide wave of fire in front of him. The fire has moderate range and can be rolled through with good timing, or avoided entirely by being far enough away. Beware that the sword swing itself can also hit players, dealing heavy damage and launching them skyward.
- Holy Ray: After teleporting away from the player, Lorian will hold his sword above his head with both hands and begin charging it; the charging sound can be heard and can alert players to his location. Once it is finished, Lorian will bring the sword down, launching a long-reaching white flash that will pass through all obstacles and deal extremely high damage, often enough to kill players in a single attack regardless of health. Despite its appearance, this attack deals Fire damage, so it is possible to block or mitigate it with a good fire resistance shield. The attack has extremely good tracking but is very narrow, and can be avoided by rolling to the side. From the moment Lorian teleports away to the instant he releases the wave, players will have roughly 3.5 seconds to locate Lorian and prepare to dodge. The best way to time the roll is to execute it exactly when Lorian's sword hits the ground. In the second phase, Lothric will follow this attack up with a Holy Soul Spear, so the player must be prepared to roll twice. The timing for Lothric's attack is very predictable, however, and can be easily avoided. This attack has moderate recovery, allowing the player to cast buffs or drink Estus immediately afterward.
Lothric, Younger PrinceEdit
- Holy Homing Soulmass: Lothric will wave his left arm, sending several white orbs into the air; he will always begin the second phase with this attack. After a short period of time, they will become active and home in on the player. They do not do much damage individually and have poor staggering potential, however they can quickly rack up damage if multiple orbs hit, especially if the player is also busy trying to avoid Lorian's sword swings. Lothric will usually cast this if the player tries to retreat to create distance. It is best to try to create some moderate distance away from the Twin Princes while dodging the orbs, but not so far as to trigger the teleportation. Try to bait Lorian into performing some sword swings, and then retreat out of range so that he cannot perform another attack while you are dodging the orbs. These orbs can be blocked by the pillars at the sides of the room.
- Holy Soul Spear: Lothric will charge energy in his left hand, and then send forward a spear of white light that can deal moderate damage to the player. He will usually perform this attack when the player is out of immediate range of any of Lorian's attacks. It has predictable timing and can be easy to dodge, however it can interrupt players attempting to create distance to use Estus or cast a spell. Lothric always follows up on Lorian's Holy Ray with this attack, meaning that the player must roll twice.
- Revive: Once Lorian's health bar has been depleted, Lothric will begin praying for a few seconds, during which he is extremely vulnerable to damage. However, at the end of his prayer he will unleash a Wrath of the Gods, damaging and knocking back any players who are still nearby. From the moment when Lorian has been felled to when the knockback is triggered, the player will have approximately 7.5 seconds to attack and retreat. Lorian will be revived with about 60% of his health, and Lothric will climb back onto his back, resuming the battle.
During the first phase, the player must defeat Lorian by dodging his attacks and attacking him during his recoveries. Good rolling is mandatory, as Lorian's attacks all deal extremely heavy damage and inflict Fire damage, meaning that even greatshields cannot completely mitigate damage. As Lorian's recovery windows are quite small, fast-swinging weapons such as straight swords are highly recommended in order to leave the player less vulnerable when Lorian begins attacking again.
Lorian is extremely weak to Lightning damage, so use of Gold Pine Resin or Lightning Blade can allow players to quickly pass through the first phase. As well, dealing enough damage to Lorian in a short amount of time will stagger him, allowing the player to riposte him from the front.
Whenever Lorian teleports, keep an eye on his tells to see which attack he was about to perform. When he emerges after a short delay, he will resume with that attack. Good timing means that no matter where Lorian attacks from, whether it is in front of or behind the player, a roll can be executed to avoid damage. As well, keep in mind that when entering the arena via fog door after the first encounter, Lorian will always start by teleporting near the player and attack. However, if the player remains in place as they enter, when he teleports, he will end up doing so near his initial location, giving the player the option to start the encounter in a less compromising way.
The best way to fight Lorian is to always stay near him, giving him no opportunity to teleport to close the distance and attack the player from blind angles. Beware that using greatswords and larger is not recommended, as their long animations will give Lorian ample time to counter. Try to get in one or two quick swings, and then prepare to roll to dodge Lorian's retaliations.
During the second phase, the player must defeat Lothric by getting behind Lorian during his attacks and striking Lothric directly. Lothric will take slightly less damage than Lorian whenever both are hit, meaning that it is very difficult to avoid a situation where one can defeat Lothric without felling Lorian.
As with the first phase, it is best to try to stay relatively close to the Twin Princes, as this gives Lothric less opportunity to cast his ranged spells. Bait Lorian's attacks, then roll in behind him and strike at Lothric whenever possible.
When Lorian falls, try to deal as much damage to Lothric as possible, but be ready to immediately retreat in order to avoid the area-of-effect knockback that occurs when he revives Lorian. Each time he is revived, Lorian will have less health, however the quickest path to victory is to try to defeat Lothric before he can revive Lorian more than once.
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Soul of the Twin Princes
Cinders of a Lord
- Lorian can be parried in both phases of the fight, but not riposted.
- If the player is killed or exits the game during the second phase of the battle, they will have to start it again from the first phase on return.
- Prince Lothric could be considered the primary antagonist of the game, as most of the catastrophic events happening during the course of the story are due to his stubbornness and unwillingness to assume his duty to link the fire. As the figure with the highest power in Lothric, he proved to be a very inefficient leader, as his kingdom was left in total chaos and disarray, being invaded by the powerful forces of the much more organized Irithyll of the Boreal Valley under orders from Sulyvahn who presumably intended to feed them to Aldrich.
- Prince Lothric is voiced by Harry Lister Smith, who also voiced Dark Sun Gwyndolin from Dark Souls.
|Abyss Watchers • Aldrich, Devourer of Gods • Ancient Wyvern • Champion Gundyr • Crystal Sage • Curse-rotted Greatwood • Dancer of the Boreal Valley • Deacons of the Deep • Dragonslayer Armour • High Lord Wolnir • Iudex Gundyr • Lorian, Elder Prince and Lothric, Younger Prince • Oceiros, the Consumed King • Old Demon King • Pontiff Sulyvahn • Soul of Cinder • The Nameless King • Vordt of the Boreal Valley • Yhorm the Giant|