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Luck is a stat in Dark Souls III. It determines the player character's Item Discovery rate as well as the likelihood of inflicting Bleed or Poison damage onto enemies.

Higher Item Discovery determines the likelihood of an enemy dropping an item such as a weapon, an upgrade material, or consumable item.

Luck also increases attack damage with the luck based weapons Anri's Straight Sword and Man-grub's Staff.

As with normal weapons, there is a scaling mechanic. A letter denoting a weapon's specific scaling properties is noted beneath the weapon's required stats. The range, in order of effectiveness, from lowest to highest is denoted by the letters: E, D, C, B, A, and S.

As is with every other stat in the game, it also has indirect bonuses such as increasing the player character's flat damage absorption.

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