For the Dark Souls II variant, see Murakumo (Dark Souls II).
For the Dark Souls III variant, see Murakumo (Dark Souls III).

The Murakumo is a curved greatsword in Dark Souls.

In-Game Description

Giant curved sword forged using special methods in an Eastern land.
This unparalleled weapon cuts like a Katana but is heavier than a Nata machete. Requires extreme strength, dexterity, and stamina to wield.



The Murakumo is the heaviest Curved Greatsword available, as well as having the highest Strength requirement in the category. However, it has the highest potential damage output among the Curved Greatswords. The Murakumo is good at staggering opponents, even those with high poise. The first swing has rather high starting lag that can be punished, but once combos start going, the Murakumo has a fairly quick swing speed for its size.

The Murakumo's moveset is versatile in open areas, but suffers in cramped quarters due to the lack of a thrusting attack.


Attack Description
Weak Attack
A diagonal slice from right to left, nicking the ground. Further input a horizontal cut left to right.
Strong Attack
A overhead strike straight into the ground with decent lag. Further input makes the user spin and repeat.
Weak Attack
Same as one-handed weak attack, high starting lag.
Strong Attack
Runs forward and does strong vertical slash, moderate starting lag. Additional input yields a twirling slash.
Jump Attack A jump then a vertical swing, moderate starting lag.
Running Attack Jumps then a horizontal swing, moderate starting lag.
Rolling Attack Spins then does a vertical slash, minor starting lag.
Kick Standard kick.
Weak Attack
Strong Attack
Horizontal swing, moderate starting lag, high ending lag.



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