Pestilent Mist is a sorcery in Dark Souls III.

In-Game Description

Highly dangerous sorcery employed by Dragon School spooks. Only taught to trusted members.
Releases dense mist that eats away at HP. Beware, as the caster is not immune to its effect.
A body caught in the silent mist cloud lies still, while the face twists in a tortured scream. The names of these learned sorcerers became feared for this gruesome spectacle.


Sold by Orbeck of Vinheim for 1,000 souls once he has been given the Sage's Scroll.


Creates a cloud of mist that deals Magic damage to anything within it, including the caster.


The cloud released by Pestilent Mist deals a flat amount of damage that is not affected by armor.[citation needed] This makes it effective against enemies that have high magic resistance, or who are outright resistant to damage overall. As such, this is a very useful tool for sorcerers to have in their arsenal as it is also unaffected by magic adjustment, thereby making it useful for sorcerers with low intelligence. In PvP, this also makes it an effective area denial tool, as the damage is quite substantial, dissuading foes from entering it.

However, the cloud will also damage its caster, so one should not throw out clouds without good reason.

Warmth and Pestilent Mist will work against each other, as the former heals anything in range while the latter damages it. This can be used to counteract some of the healing/damage of the other spell, although it should be noted that Warmth has a considerably longer duration, but shorter casting range.

This spell is also excellent at taking down foes while invisible through Hidden Body and Spook/Slumbering Dragoncrest Ring as it draws the attention of most enemies on itself. This differs from using other spells such as Soul Arrow since when such spells are cast while hidden enemies will often follow the trajectory of the spell to its point of origin and therefore one risks being attacked.

This spell can be buffed through using Lingering Dragoncrest Ring as the extra duration of the spell will result in more damage over time.


AffinityAural DecoyCast LightChameleonCrystal HailCrystal Magic Weapon
Crystal Soul SpearDark EdgeDeep SoulFarron DartFarron FlashswordFarron Hail
Great Deep SoulGreat Farron DartGreat Heavy Soul ArrowGreat Magic Shield
Great Magic WeaponGreat Soul ArrowHeavy Soul ArrowHidden BodyHidden Weapon
Homing SoulmassHoming Crystal SoulmassMagic ShieldMagic WeaponPestilent Mist
RepairSoul ArrowSoul GreatswordSoul SpearSoul StreamSpook
Twisted Wall of LightWhite Dragon Breath
Ashes of Ariandel
Frozen WeaponSnap Freeze
The Ringed City
Great Soul DregsOld Moonlight