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Pursuers

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For the Dark Souls II variant, see Affinity.
For the Dark Souls III variant, see Affinity (Dark Souls III).
Not to be confused with The Pursuer.

Pursuers is a sorcery in Dark Souls. It can only be acquired through the Artorias of the Abyss expansion.

In-Game Description

Sorcery of Manus, Father of the Abyss. Grant a fleeting will to the Dark of humanity, and volley the result.
The will feels envy, or perhaps love, and despite the inevitably trite and tragic ending, the will sees no alternative, and is driven madly toward its target.

AvailabilityEdit

Trade the Soul of Manus with Snuggly the Crow. You can get to Snuggly the Crow by going to Undead Asylum and turning right on the cliff outside the exit.

General informationEdit

Conjures up to five black orbs around the player, which activate and home in on opponents when they come within range. In this sense, Pursuers resemble Homing Soulmass, albeit with projectiles that move more slowly but home in more aggressively, as well as fewer casts. Pursuers has a longer than average casting time.

Pursuers activate at a closer range than usual against opponents who wear the Ring of Fog. It will not activate at all against opponents that use Hidden Body. Using the Silver Pendant while pursuers are active cause the pursuers to be blown away from the player and become active, automatically homing in on nearby enemies.

Since the Intelligence requirement to cast pursuers is 32, the amount of possible orbs generated is always five. If orbs make contact with a physical object before meeting an enemy, they fizzle out without dealing damage. Orbs that make contact with the enemy without activating will deal very minor damage to the opponent. The orbs will also disappear if they have not been activated for more than a minute after casting.

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