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This particular school of magic is special in the way that it has no requirements to be used, provided the player has at least 3 Attunement Slots (a single one is also fine as the majority of spells only require one), and a Pyromancy Flame, then every single Pyromancy spell in-game can be used, because of this, it tends to be used by most players who favor physical damage builds, but who still want to possess some magical spells to either surprise opponents or to merely fill the gap between short and long range combat without having the need to pull out a bow mid combat, thus allowing for a shield to be used in the other hand to block strikes or spells. It is important to note that most of these spells have severe range penalties to compensate for its ease of use, as well as very small amounts of uses.
Regardless of it being used primarily by those who don't cast regular spells, leveling up Faith and Intelligence is still a good idea as both will raise the damage of all fire based forms of damage caused by the player, Pyromancies included. As such, a players who focus on magical attributes, will still deal more damage to those who do not.
Players may also upgrade their Pyromancy Flame up to a total of ten times by using a Fire Seed at each stage along with souls to increase their damage output. Pyromancy also scales with the fire parameter bonus, which scales with both Faith and Intelligence.
|Creates ball of fire hurled in an arc.||8-15||1||Rosabeth of Melfia|
|Stronger version of Fireball.||4-8||1||Rosabeth of Melfia|
|Stronger version of Fire Orb.||3-6||1||Brightstone Cove Tseldora|
Great Chaos Fireball
|Identical to Great Fireball but leaves behind lava.||2-5||2||Brotherhood of Blood|
|Creates pillars of fire around the caster.||4-8||1||Titchy Gren|
|Stronger version of Firestorm.||2-5||1||Shrine of Amana|
|Identical to Firestorm, but each pillar leaves behind lava.||2-4||1||Iron Keep|
|Creates burst of fire in front of caster.||10-15||1||Rosabeth of Melfia|
|Stronger version of Combustion.||6-8||1||Titchy Gren|
|Creates stream of fire in front of caster.||4-8||1||Titchy Gren|
Drop (Belfry Sol)
|Creates cloud which causes poison build-up when touched.||2-5||1||Rosabeth of Melfia|
|Stronger version of Poison Mist.||3-6||1||Straid of Olaphis|
|Creates cloud which damages durability when touched.||2-5||1||Straid of Olaphis|
|Creates floating orb of fire which explodes when enemies approach.||4-8||2||Straid of Olaphis|
|Releases vortex of fire which travels a short distance before exploding.||2-5||1||Straid of Olaphis|
Drop (Belfry Sol)
|Creates ball of fire hurled in an arc. Explodes and leaves lava on impact.||1-3||3||Royal Sorcerer Navlaan|
|Imbues equipped weapon with fire damage.||4-8||1||Straid of Olaphis|
|Dramatically increases caster's fire defense.||4-8||1||Rosabeth of Melfia|
|Increases caster's physical defense and poise, with much added weight.||2-4||1||Rosabeth of Melfia|
|Periodically heals anything nearby.||4-8||1||Grave Warden Agdayne|
Drop (Grave of Saints)
|Lights caster on fire, damaging self and nearby enemies.||8-15||2||Belfry Sol|
Dance of Fire
|Sweeps a mass of dark flames horizontally across the target.||3-6||1||Brume Tower|
|Creates pillars of fire in front of the caster, which travel forward in a line.||2-4||2||Brume Tower|
|Strongest version of Firestorm, erupting with dark flames.||1-2||2||Straid of Olaphis|
|Hexes • Miracles • Pyromancy • Sorcery|