- For the Dark Souls variant, see Ring of the Evil Eye.
- For the Dark Souls II variant, see Ring of the Evil Eye (Dark Souls II).
The Ring of the Evil Eye is a ring in Dark Souls III.
In-Game Description
- This ring captured the foul spirit of an evil eye, a creature that ravaged Astora.
- Absorb HP from each defeated foe.
- The horrid spirit nearly destroyed Astora, but was eventually defeated by "the sword of one most noble."
Availability
- Ring of the Evil Eye
- Given by Anri of Astora when they are encountered near the rope bridge in the Catacombs of Carthus. They will give the ring only if the player tells them the whereabouts of Horace the Hushed. Horace must be encountered before the player can tell Anri where he is. If Horace is not killed first, telling Anri of Horace's location will end Anri's questline.
- Alternatively, Anri will give the ring to the player in the Church of Yorshka if they are not told of Horace's location.
- Ring of the Evil Eye+1 (NG+)
- Found in the Cathedral of the Deep behind the giant concealed statue, right before the Deacons of the Deep.
- Ring of the Evil Eye+2 (NG++)
- Found in the High Wall of Lothric, in a corner behind some barrels in the room where the Cell Key and the first Estus Shard are found.
- Ring of the Evil Eye+3 (The Ringed City)
- Guaranteed drop from a Mimic found at the bottom of the tower where the Moaning Knight is fought.
Effect
- Ring of the Evil Eye: Restores 30 HP per enemy killed.
- Ring of the Evil Eye+1: Restores 33 HP per enemy killed.
- Ring of the Evil Eye+2: Restores 35 HP per enemy killed.
- Ring of the Evil Eye+3: Restores 37 HP per enemy killed.
Overview
The Ring of the Evil Eye is an excellent way of conserving healing items or spells and excels when used against groups of weak enemies due to healing the same amount regardless of how powerful the enemy is. For this same reason, it is far less effective when fighting tough enemies, and is almost completely useless against most bosses.
Any enemy dying will activate the effect, including ones that die due to other players or the environment. However, other players dying will not activate the effect, even if the wearer dealt the killing blow. Additionally, the heal doesn't account for multikills, meaning enemies should be killed one at a time for maximum efficiency.
The effect can be stacked with Arstor's Spear to heal an additional 30 HP per kill.