Ruin Set | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stats | |||||||||||||||||||
356 | 48 | ||||||||||||||||||
324 | 113 | ||||||||||||||||||
383 | 51 | ||||||||||||||||||
364 | 0 | ||||||||||||||||||
83 | 147 | ||||||||||||||||||
95 | |||||||||||||||||||
56 | 420 | ||||||||||||||||||
83 | 26.9 | ||||||||||||||||||
Type | Medium Armor Set |
- For the Dark Souls III variant, see Ruin Set (Dark Souls III).
The Ruin Set is a medium armor set in Dark Souls II.
Availability[]
Drops from the five Ruin Sentinels located just past the King's Gate bonfire in Drangleic Castle. Drop rate is low and the enemies are few, meaning the player will likely have to farm to get even a single piece.
For maximum efficiency, wearing the Jester's Cap, Prisoner's Tatters, Covetous Gold Serpent Ring, Watchdragon Parma and using Rusted Coins is advised. As with all respawning enemies, one can join the Company of Champions to make the Sentinels respawn indefinitely.
Characteristics[]
The Ruin Set provides a good amount of defence for its weight. Despite being relatively weak to it, even the set's lightning resistance is above average among the heavier medium sets. Additionally, the fully upgraded set's physical defense is incredibly high relative to its weight.
However, the Ruin Set has a huge weakness to bleed, providing only about half as much bleed resistance as other high-end medium sets, and even being beaten by some of the lighter sets in its category. Due to this, the wearer should use caution around enemies that can cause high bleed build-up, as this will allow them to aggress even more due to the wearer's reduced stamina and movement speed.
This overall makes the set quite effective in most situations, should one have the equip load to use it effectively, as well as the time to farm for it.
Requires Twinkling Titanite to upgrade. Each piece can be reinforced up to +5.
Set pieces[]
Upgrades[]
Trivia[]
Due to the character's proportions, the helm will visibly shrink the wearer's head so does not clip through the helm itself. This trait is also shared with the Loyce Helm and its Charred variant, as well as the Silver and Black Knight Helms in other games.