An area-of-effect buff that provides an additional 50 physical attack rating and a bonus of 75 physical defense to the caster and nearby allies for roughly 60 seconds.
Due to the very high attunement slot requirement, some investment in the Attunement stat may be required to use this effectively with other spells.
Buff Overriding Edit
As with other buffs of similar nature, casting another buff like Great Magic Barrier will remove the buffs from Sacred Oath, and vice versa, if the player is only buffing themselves with no other allies around. The only getaround with this is if the player was summoned by, or had summoned, another player and they cast a buff on their own; this will cause the buffs to compound with one another, making it ideal for someone to cast a protective miracle of sorts, and another player follows up with Sacred Oath.
- The buff adds a direct amount of damage to the physical damage output of a weapon, and will only do so if the weapon inflicts some amount of physical damage. As such, weapons that deal pure-elemental damage, such as staves, sacred chimes, or the Moonlight Greatsword, will not receive any benefit from this buff.
- Weapons that were elemental-infused by the player gain a minute bonus (it varies between all weapons), however this can be more or less, as it typically tends to round up to a flat number. Some unique weapons, such as the Black Knight weapons or the Dragonslayer's Crescent Axe, are exempt from this, however; auxiliary-infused weapons (like a Manslayer or a Bleed Bandit's Knife) will also receive the full bonus added to the physical damage of the weapon.
- The buffs added are the same as if the player was wearing the Ring of Blades +2 and the Ring of Steel Protection +1, respectively.
Like all other spells, the amount of casts per slot increases upon reaching certain Attunement milestones:
|Attunement Level||Amount of Casts|