Seething Chaos is a soul-transposed Pyromancy in Dark Souls III: The Ringed City.
In-Game Description
- The last flame lit by the demon prince.
- This pyromancy hurls a clump of chaos.
- Upon impact, this clump of chaos seethes wildly, condenses briefly, then explodes violently.
- To the demons, these clumps are shreds of life.
Availability[]
Obtained by transposing the Soul of the Demon Prince with Ludleth of Courland for 10,000 souls.
Effect[]
The caster conjures a fragment of the Flame of Chaos, then tosses it in the aimed direction. If the projectile makes contact with an enemy or destructible level geometry (tables, chairs, boxes, etc.), it will impact and stagger, deal 2.0 times the Spell Buff of the catalyst as Fire damage. However, if it lands on solid level geometry such as a floor or wall, it will attach to it and begin seething and growing in strength. Roughly 4.5 seconds after initial contact with the surface, it will explode, dealing 3.92 times the Spell Buff of the catalyst as Fire damage in an area.
Strategy[]
Single player[]
By manipulating enemy behavior and drawing aggro to a single spot, it is possible to kill multiple weaker targets with a single cast, or inflicting tremendous damage to large targets while expending less FP. Its ability to stick to surfaces also makes it ideal for destroying targets that latch onto such surfaces to await ambush such as Thralls and Undead Clerics.
It is also worth noting that the radius of the explosion is large enough to allow it to damage foes through walls.
Online gameplay[]
While tricky to employ, this spell is extremely powerful as the explosion inflicts the highest amount of burst single-instance damage of all Pyromancies, beating even Chaos Bed Vestiges and Great Chaos Fire Orb. However, it is very difficult to trick other players into standing near the projectile as it explodes. For this reason, this spell is better employed as area denial, threatening the enemy with massive damage should they linger in an area. It can also be used to force a roll-catch by timing an attack with the explosion, either catching them after the roll or by attacking before the explosion and forcing them to expend their dodge into the blast.